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[Request]

Pocket Mine 2

6 posts

RE: Pocket Mine 2

Posted Mar 26, 2016 1:10 pm
SaucyJack Publicado em: 2016/03/25 23:02

À procura de qualquer coisa, realmente; encontrou alguns valores, mas modificando / congelá-los não teve efeito (assumindo que a maior parte do jogo é sided-server). Mas olhando para qualquer coisa que o cliente baseado. Https://apps.facebook.com/pocketminetwo/
 



add 999999 xp per pick


12 ?? 7B ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 25 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 58 7D ?? ?? ?? ?? 02 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 2A 


12 ?? 7B ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 25 7B ?? ?? ?? ?? 22 20 BC BE 4C 58 7D ?? ?? ?? ?? 02 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 2A 

RE: Pocket Mine 2

Posted Mar 26, 2016 3:46 pm

Works great! Not to be picky, but Is there any way to lower the amount of exp to say, 10 or 25? That way I could get the most out of the energy refills received with each level increase.

RE: Pocket Mine 2

Posted Mar 26, 2016 4:48 pm
SaucyJack Publicado em: 2016/03/26 11:46

Funciona bem! Não ser exigente, mas há alguma maneira de diminuir a quantidade de exp dizer, 10 ou 25? Dessa forma, eu poderia tirar o máximo proveito das recargas de energia recebidos com cada aumento de nível.

REPLACE:  

12 ?? 7B ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 25 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 58 7D ?? ?? ?? ?? 02 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 2A 


12 ?? 7B ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 25 7B ?? ?? ?? ?? 22 20 BC BE 4C 58 7D ?? ?? ?? ?? 02 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 02 28 ?? ?? ?? ?? 03 6F ?? ?? ?? ?? 2A 

15  >  00 00 70 41

25 >  00 00 C8 41

RE: Pocket Mine 2

Posted Mar 26, 2016 6:20 pm

Nice - thanks.

The only other thing I found that was modifiable was the cost of shuffling your cards before you dig.

First shuffle costs 10; before you shuffle search 4b*1 for 1.
Next shuffle costs 40; search for 2.
next costs 90; search for 3.

Basically, the cost of the shuffle is the value squared, times 10.

After narrowing it down to one value and freezing it at -1, all shuffles after that are free.

Sadly, because they're squaring the value, you can't set it to a large negative number and shuffle to get a lot of money. But free shuffles are decent.
 

RE: Pocket Mine 2

Posted Mar 29, 2016 3:55 am

Has anyone found anything that would affect stats from gear/cards? Tried looking, and also tried to find a way to modify the "fuse card" function so that each fuse would give more stats, but couldn't find anything. Granted, this game's in unity, and I'm more adept at finding stuff for flash games, so that might be my problem.