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Evolve

Evolve Incremental

This discussion is linked to Evolve. View game

4 posts

RE: Evolve

Posted Jun 1, 2019 5:03 pm

Throw this in the console for a quick and dirty way to max all of your current resources. 

 

var obj = JSON.parse(LZString.decompressFromUTF16(localStorage.getItem('evolved')));
for (prop in obj.resource) {
if(obj.resource.hasOwnProperty(prop)) {
if(obj.resource[prop].amount > 0) {
if(obj.resource[prop].max > 0) {
obj.resource[prop].amount = obj.resource[prop].max;
} else {
obj.resource[prop].amount += 999999;
}
}
}
}
var string = LZString.compressToUTF16(JSON.stringify(obj));
localStorage.setItem('evolved',string);
window.location.reload();

Throw some of this in after the for loop to bump your buildings

obj.city.lumber_yard.count = 1000;
obj.city.farm.count = 1000;
obj.city.rock_quarry.count = 1000;
obj.city.silo.count = 1000;
obj.city.shed.count = 1000;
obj.city.bank.count = 1000;


Everything's coming up KongHack!

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