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[Request] Space Pips

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10 posts

Re: [Request] Space Pips

Posted May 15, 2009 6:50 pm

lol they ripped of kong.. thinking they'll get it as big as kong is..

Re: [Request] Space Pips

Posted May 15, 2009 8:51 pm

wow... thats like a terrible replica... lol isnt kong like... copyrighted? Couldnt the owners of that site get in trouble?

Re: [Request] Space Pips

Posted May 15, 2009 9:51 pm

sites can't be copyrighted.
code can't be copyrighted.
game engines can't be copyrighted.
and so on...

Re: [Request] Space Pips

Posted May 15, 2009 10:12 pm

Time to practise my byte code skills.


Edit: Fail. This game doesn't want to share any of it's secrets with me.

lol idek why i still come here

Re: [Request] Space Pips

Posted May 16, 2009 6:54 pm

there is array of bytes hack that Ignored posted on previous forum

Re: [Request] Space Pips

Posted May 17, 2009 4:28 pm
Quote from: "Master_X"
there is array of bytes hack that Ignored posted on previous forum


Anyone got the link?



Tookie

Re: [Request] Space Pips

Posted May 18, 2009 9:07 am

OK, from the old forum:

"
Space Pips

Postby Ignored on January 27th, 2009, 12:42 am
http://www.kongregate.com/games/wmarsh/space-pips

A fairly fun game. The game uses protected values for almost every variable, and there is a cheater flag, so hacking values directly may prove difficult.

In keeping with my new theme of changing game code here is a way you can increase the radius for automatically collecting pips.

Array of bytes scan for "66 ?? ?? 24 78 46" and "66 ?? ?? 24 78 0d". Change both instances of "24 78" to "2d 09".

From what I can tell this changes the collect range to larger than the play field.

If the game gets badges I may look into this more, but doing this makes the game as little more fun as you're not constantly trying to hunt down pips."

Can anyone help me by finding the array for health?



Tookie