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[Request] Elements

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10 posts

Re: [Request] Elements

Posted Jun 9, 2009 10:36 am

I had a look, I'm guessing it's server sided, as I could find the exact value (1*double) for my health during a round, but changing it made no difference.



Tookie

Re: [Request] Elements

Posted Jun 9, 2009 3:52 pm

root variable is called Electrum for the coins, so if you do a text search for _level0/:electrum that should start you on the way to finding the pointer.

Re: [Request] Elements

Posted Oct 17, 2010 4:13 pm

Put this in the http bar:

javascript: document.embeds[0].SetVariable("addcha", 100)

and hit enter.

Your spins will be unlimited. Sell whatever you get for cards for money. The spins may take a while, but if you can beat a False God, and let it run over night, 7-8 hours, expect to get at least 1 million electrum coins from selling upgraded cards

Re: [Request] Elements

Posted Apr 24, 2011 10:40 am
Quote from: "darkhacker"
Put this in the http bar:

javascript: document.embeds[0].SetVariable("addcha", 100)

and hit enter.

Your spins will be unlimited. Sell whatever you get for cards for money. The spins may take a while, but if you can beat a False God, and let it run over night, 7-8 hours, expect to get at least 1 million electrum coins from selling upgraded cards

doesn't work.


Quote from: "zhaoli"
root variable is called Electrum for the coins, so if you do a text search for _level0/:electrum that should start you on the way to finding the pointer.

change it to?

Re: [Request] Elements

Posted Apr 24, 2011 11:20 am

This game looks familiar.
Thanks for the useless bump.