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zOMGies

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3 posts

zOMGies

Posted Jan 5, 2010 11:58 pm

Simple to get most of the medals.

Invulnerable:
60 b3 04 d1 a1 68 b3 04 =>
60 b3 04 02 02 68 b3 04

You will get two hits, change the last one only. If you change the first then all the zombies will be invulnerable too, strangely when I had both of these enabled I got the "zoller" medal for 100% headshots after finishing the level.

The BOOM! medal is impossible to get - the function has the proto-code:

Code: [Select]

Game.numZombiesKilledWithBarrel = 0;
DoExplosion(10, 400);
trace("Zombiekilled with barrel: " + Game.numZombiesKilledWithBarrel);
if (Game.numZombiesKilledWithBarrel >= 5)
{
Lic.Newgrounds_UnlockMedal("BOOM!");
}

But, as you can see nothing updates Game.numZombiesKilledWithBarrel. You can probably achieve it by altering Game.numZombiesKilledWithBarrel to 6 in the first line, but this would look really suspect.

Re: zOMGies

Posted Jan 6, 2010 12:38 am
Quote from: "deity"
Simple to get most of the medals.

Invulnerable:
60 b3 04 d1 a1 68 b3 04 =>
60 b3 04 02 02 68 b3 04

You will get two hits, change the last one only. If you change the first then all the zombies will be invulnerable too, strangely when I had both of these enabled I got the "zoller" medal for 100% headshots after finishing the level.


This is great work as usual deity! That medal unlocks because you technically do make a 100% headshots if you killed 0 zombies. Unless you're saying you did actually shoot zombies not in the head and it still showed up.

Quote from: "deity"
The BOOM! medal is impossible to get - the function has the proto-code:
Code: [Select]
Game.numZombiesKilledWithBarrel = 0;
DoExplosion(10, 400);
trace("Zombiekilled with barrel: " + Game.numZombiesKilledWithBarrel);
if (Game.numZombiesKilledWithBarrel >= 5)
{
Lic.Newgrounds_UnlockMedal("BOOM!");
}

But, as you can see nothing updates Game.numZombiesKilledWithBarrel. You can probably achieve it by altering Game.numZombiesKilledWithBarrel to 6 in the first line, but this would look really suspect.


It looks like that part of the game is supposed to be fixed soon, after admin approval, or so it says on the flash page. We'll see I guess, although it was suppose to be 10 zombies before the "change".

Re: zOMGies

Posted Jan 25, 2010 1:47 pm

1.Switch Pansy 2c 8c 22 for AoB from list (change all if more)

2.Die

List of AoBs
Shredder - 2c e0 1d
Collector - 2c 84 22
Freeman - 2c 85 22
Professional - 2c 86 22
Relentless - 2c 87 22
Masacre - 2c 88 22
Zombie Holocaust - 2c 89 22
Bullseye - 2c 8a 22
Sureshot - 2c 8b 22
Zombieland - 2c e1 1d
Marathon - 2c e2 1d
Zomg - 2c e3 1d
Zoller - 2c e4 1d

I tested it with Zomg, it worked, so at least for this time i am right. Try to put them in realistic order
One last thing: BOOM isnt working, so you wont get it