Wow, took forever to find the .swf for this. Yeah yeah, it's incredibly easy and short, but still, I wanted to find AoBs.
Don't die:
66 e8 04 60 19 b3 12 30 00 00
24 02 24 02 AB 02 11 30 00 00
If that doesn't work, hopefully this will:
d0 26 68 b6 01
02 02 02 02 02
5d c7 04 4a c7 04 00 80 13 d7
02 02 02 02 02 02 02 02 02 02
Also took forever to find the function. Action -> Game -> GameSection
private function removed(event:PhysicsEvent) : void
{
var _loc_2:DisplayObject = null;
var _loc_3:Sprite = null;
if (!event.obj.removed)
{
event.obj.removed = true;
if (event.obj is ICustomDraw)
{
this._toDraw.splice(this._toDraw.indexOf(event.obj), 1);
}
if (event.obj is IOcclude)
{
this._lighting.removeOccluder(IOcclude(event.obj), IOcclude(event.obj).layer);
}
if (!(event.obj is Shot) && !(event.obj is Star))
{
_loc_2 = this._holder.addChild(new event.obj is Player ? (EXPLODE_PLAYER) : (EXPLODE));
_loc_2.x = event.obj.x;
_loc_2.y = event.obj.y;
_loc_2.transform.colorTransform = event.obj.transform.colorTransform;
}
else if (event.obj is Star)
{
_loc_2 = this._holder.addChild(new StarParticle());
_loc_2.x = event.obj.x;
_loc_2.y = event.obj.y;
_loc_2.scaleX = Star(event.obj).rotDir > 0 ? (1) : (-1);
_loc_2.rotation = event.obj.gfxSrc.rotation;
_loc_2.filters = event.obj.filters;
}
if (event.obj is Player)
{
this._died = true;
this._shakeAmount = 5;
_loc_3 = new DIE_SCREEN();
this._holder.addChild(_loc_3);
_loc_3.addEventListener(MouseEvent.CLICK, this.onButtonClick, false, 0, true);
}
if (event.obj.parent)
{
event.obj.parent.removeChild(event.obj);
}
}
return;
}// end function
private function removed(event:PhysicsEvent) : void
{
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//20
_as3_pushnull
//80 09
_as3_coerce flash.display::DisplayObject
//d6
_as3_setlocal <2>
//20
_as3_pushnull
//80 13
_as3_coerce flash.display::Sprite
//d7
_as3_setlocal <3>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 e9 01
_as3_getproperty removed
//11 7f 01 00
_as3_iftrue offset: 383
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//26
_as3_pushtrue
//61 e9 01
_as3_setproperty removed
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 a9 01
_as3_getlex Game.PhysicsObjects::ICustomDraw
//b3
_as3_istypelate
//12 16 00 00
_as3_iffalse offset: 22
//d0
_as3_getlocal <0>
//66 a8 01
_as3_getproperty _toDraw
//d0
_as3_getlocal <0>
//66 a8 01
_as3_getproperty _toDraw
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//46 ce 0c 01
_as3_callproperty http://adobe.com/AS3/2006/builtin::indexOf(param count:1)
//24 01
_as3_pushbyte 1
//4f d0 0c 02
_as3_callpropvoid http://adobe.com/AS3/2006/builtin::splice(param count:2)
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 2b
_as3_getlex Game.Lighting::IOcclude
//b3
_as3_istypelate
//12 1d 00 00
_as3_iffalse offset: 29
//d0
_as3_getlocal <0>
//66 a7 01
_as3_getproperty _lighting
//5d 2b
_as3_findpropstrict Game.Lighting::IOcclude
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//46 2b 01
_as3_callproperty Game.Lighting::IOcclude(param count:1)
//5d 2b
_as3_findpropstrict Game.Lighting::IOcclude
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//46 2b 01
_as3_callproperty Game.Lighting::IOcclude(param count:1)
//66 85 02
_as3_getproperty Game.Lighting:IOcclude::layer
//4f e6 03 02
_as3_callpropvoid removeOccluder(param count:2)
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 34
_as3_getlex Game.PhysicsObjects::Shot
//b3
_as3_istypelate
//96
_as3_not
//2a
_as3_dup
//12 0a 00 00
_as3_iffalse offset: 10
//29
_as3_pop
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 b6 03
_as3_getlex Game.PhysicsObjects::Star
//b3
_as3_istypelate
//96
_as3_not
//12 4d 00 00
_as3_iffalse offset: 77
//d0
_as3_getlocal <0>
//66 9c 01
_as3_getproperty _holder
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 19
_as3_getlex Game.PhysicsObjects::Player
//b3
_as3_istypelate
//12 07 00 00
_as3_iffalse offset: 7
//60 95 02
_as3_getlex EXPLODE_PLAYER
//10 03 00 00
_as3_jump offset: 3
//60 ea 04
_as3_getlex EXPLODE
//42 00
_as3_construct (param count:0)
//46 c0 0c 01
_as3_callproperty addChild(param count:1)
//80 09
_as3_coerce flash.display::DisplayObject
//d6
_as3_setlocal <2>
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 8f 06
_as3_getproperty x
//61 8f 06
_as3_setproperty x
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 90 06
_as3_getproperty y
//61 90 06
_as3_setproperty y
//d2
_as3_getlocal <2>
//66 93 06
_as3_getproperty transform
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 93 06
_as3_getproperty transform
//66 84 0d
_as3_getproperty colorTransform
//61 84 0d
_as3_setproperty colorTransform
//10 70 00 00
_as3_jump offset: 112
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 b6 03
_as3_getlex Game.PhysicsObjects::Star
//b3
_as3_istypelate
//12 64 00 00
_as3_iffalse offset: 100
//d0
_as3_getlocal <0>
//66 9c 01
_as3_getproperty _holder
//5d dc 04
_as3_findpropstrict StarParticle
//4a dc 04 00
_as3_constructprop StarParticle(param count:0)
//46 c0 0c 01
_as3_callproperty addChild(param count:1)
//80 09
_as3_coerce flash.display::DisplayObject
//d6
_as3_setlocal <2>
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 8f 06
_as3_getproperty x
//61 8f 06
_as3_setproperty x
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 90 06
_as3_getproperty y
//61 90 06
_as3_setproperty y
//d2
_as3_getlocal <2>
//5d b6 03
_as3_findpropstrict Game.PhysicsObjects::Star
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//46 b6 03 01
_as3_callproperty Game.PhysicsObjects::Star(param count:1)
//66 bc 03
_as3_getproperty rotDir
//24 00
_as3_pushbyte 0
//af
_as3_greaterthan
//12 07 00 00
_as3_iffalse offset: 7
//24 01
_as3_pushbyte 1
//75
_as3_convert_d
//10 03 00 00
_as3_jump offset: 3
//24 ff
_as3_pushbyte -1
//75
_as3_convert_d
//61 87 0d
_as3_setproperty scaleX
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 f0 01
_as3_getproperty gfxSrc
//66 88 0d
_as3_getproperty rotation
//61 88 0d
_as3_setproperty rotation
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 89 0d
_as3_getproperty filters
//61 89 0d
_as3_setproperty filters
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//60 19
_as3_getlex Game.PhysicsObjects::Player
//b3
_as3_istypelate
//12 30 00 00
_as3_iffalse offset: 48
//d0
_as3_getlocal <0>
//26
_as3_pushtrue
//68 b6 01
_as3_initproperty _died
//d0
_as3_getlocal <0>
//24 05
_as3_pushbyte 5
//68 b3 01
_as3_initproperty _shakeAmount
//5d c7 04
_as3_findpropstrict DIE_SCREEN
//4a c7 04 00
_as3_constructprop DIE_SCREEN(param count:0)
//80 13
_as3_coerce flash.display::Sprite
//d7
_as3_setlocal <3>
//d0
_as3_getlocal <0>
//66 9c 01
_as3_getproperty _holder
//d3
_as3_getlocal <3>
//4f c0 0c 01
_as3_callpropvoid addChild(param count:1)
//d3
_as3_getlocal <3>
//60 0a
_as3_getlex flash.events::MouseEvent
//66 d7 0c
_as3_getproperty CLICK
//d0
_as3_getlocal <0>
//66 c1 01
_as3_getproperty onButtonClick
//27
_as3_pushfalse
//24 00
_as3_pushbyte 0
//26
_as3_pushtrue
//4f b5 0c 05
_as3_callpropvoid addEventListener(param count:5)
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 f1 0c
_as3_getproperty parent
//12 0f 00 00
_as3_iffalse offset: 15
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//66 f1 0c
_as3_getproperty parent
//d1
_as3_getlocal <1>
//66 e8 04
_as3_getproperty obj
//4f c2 0c 01
_as3_callpropvoid removeChild(param count:1)
//47
_as3_returnvoid
}// end function