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[REQ] Shield Defense

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This discussion is linked to Shield Defense. View game

17 posts

Re: [REQ] Shield Defense

Posted Sep 16, 2009 11:45 pm

Root variables are:
_level0/:gameScore
_level0/:gameLevel
_level0/:maxTanks
_level0/:tanksLeft
_level0/:gameMoney

Re: [REQ] Shield Defense

Posted Sep 17, 2009 3:44 pm

gameMoney is probably the way to go and then just play through. with infinite money you can be semi epic.

gameScore is a MUST otherwise you'll get an EPIC score.

Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: [REQ] Shield Defense

Posted Sep 18, 2009 4:19 pm

Decided to try some AoB for the first time, here:
Get $10,000 for each tank destroyed.
96 05 00 04 01 09 50 01 4e => 96 05 00 07 10 27 00 00 02

Re: [REQ] Shield Defense

Posted Sep 18, 2009 10:17 pm

Sounds like a dangerous AoB. We'll have to spend like crazy to keep our high-scores of money off the table.

EDIT: Scratch that. Only high score is for points. All good?

Re: [REQ] Shield Defense

Posted Sep 18, 2009 10:49 pm

I would like an AOB for each 1,000 each shot, and if you switch it back then it wont work...

Re: [REQ] Shield Defense

Posted Sep 19, 2009 11:24 am
Quote from: "one"
I would like an AOB for each 1,000 each shot, and if you switch it back then it wont work...

There you go:
96 05 00 04 01 09 50 01 4e => 96 05 00 07 E8 03 00 00 02

Shield Defense

Posted Apr 22, 2010 3:09 pm

Link to game http://www.kongregate.com/games/PitchMo ... ld-defense

Quite a nice game, and I found enjoyable for a while, sadly the hard badge requires hours of work, here some AoB for it, just change them then start a new game on the general difficulty you should get the badge immediately.


96 0b 00 08 3a 06 00 00 00 00 00 00 00 00 >> 96 0b 00 08 3a 06 00 80 48 40 00 00 00 00
96 04 00 08 48 05 00 >> 96 04 00 08 48 05 01
96 07 00 08 29 07 0c 00 00 00 >> 96 07 00 08 29 07 00 00 00 00

Have fun

Re: Shield Defense

Posted Apr 22, 2010 6:47 pm

There's also some root variables for it.

EDIT: And a topic for it. Learn to search before making topics.
Here

Re: Shield Defense

Posted Jul 19, 2011 9:58 am

Anyway to "hack" the Hash field in the sol? Cause when I change gameMoney I don't believe that it changes the Hash field and therefore the game doesn't accept the save file. So if anyone could help here it would be cool cause the game has a new challenge attached to it. Thanks in advance

Re: Shield Defense

Posted Jul 19, 2011 11:53 am
Quote from: "WIZO"
Anyway to "hack" the Hash field in the sol? Cause when I change gameMoney I don't believe that it changes the Hash field and therefore the game doesn't accept the save file. So if anyone could help here it would be cool cause the game has a new challenge attached to it. Thanks in advance


Fuck the hash
96 03 00 09 cb 01 4e 49 12
96 03 00 09 cb 01 4e 02 12

You have to be fast and change it while the game loads, or you won't be able to continue, so you'll have to reload and try again (don't worry, you won't lose your .sol)

It will reset your score, but who cares

Once you Continue the game, you can save it, so it generates a legit hash so you don't have to use the AoB if you reload the page (unless, of course, you want to edit something again)




-----------------------------------------------




or...
Beat the last level with my pimped out sol to get the hard badge (lots of health, 1 hit kill, last level only)
No need to use the above AoB with this one
*chat.kongregate.comgame_files0001410shielddef.swf

Use this so it doesn't submit score; you will get on the weeks leaderboard if you don't (not that it's important)

1c 96 09 00 07 01 00 00 00 04 01 08 12 4e
02 02 02 02 02 02 02 02 02 02 02 02 02 02

Re: Shield Defense

Posted Jul 19, 2011 1:39 pm

Invincibility AoB (Given by Derek):
67 12 9d 02 00 95 00 -> 67 12 99 02 00 95 00

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