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Omega Crisis

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Omega Crisis

Posted May 1, 2010 10:05 pm

http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.

Re: Omega Crisis

Posted May 2, 2010 1:28 am
Quote from: "Martinos"
http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.


A game only requires an API to get badges, not highscores or a high rating,

Re: Omega Crisis

Posted May 2, 2010 9:37 am

Is it just me, or does the mouse move more slowly in the game?

Tech points are also *1. Probably also everything else numerical.

Cannon always charged; you can always shoot:
68 9a 03 d0 24 00 68 a5 03 =>
68 9a 03 d0 24 64 68 a5 03

Code: [Select]

       public function get isReadyToShoot() : Boolean
        {
            return this.reload == 100 && this.cannonEnabled;
        }// end function

        public function shoot() : void
        {
            var _loc_1:FlxPoint = null;
            this.gap = 10;
            this.reload = 0;
            if (GameData.Base.CannonType == CannonTypes.CANNON_3)
            {
                this.charge = 100;
            }
            else
            {
                this.impact.angle = this.getCannonDir() + 180;
                _loc_1 = this.getCannonPosition();
                this.impact.x = _loc_1.x;
                this.impact.y = _loc_1.y;
                this.impactTimer = 0.25;
            }
            return;
        }// end function

Code: [Select]

//68 9a 03
_as3_initproperty gap
//d0
_as3_getlocal <0>
//24 00
_as3_pushbyte 0
//68 a5 03
_as3_initproperty reload


Towers always charged (didn't test; but works on the same principle):
1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 00 69 e9 01 =>
1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 64 69 e9 01

Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void

Re: Omega Crisis

Posted May 2, 2010 1:21 pm
Quote from: "DeathsCreation"
Quote from: "Martinos"
http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.

A game only requires an API to get badges, not highscores or a high rating,


Very true, look at bowmaster prelude that game was crap and got badges >.<  Just saying that if the dev is too lazy to give it a high scores he/she might be too lazy to give it badges too.

Re: Omega Crisis

Posted May 2, 2010 4:01 pm

This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01

Re: Omega Crisis

Posted May 2, 2010 4:08 pm
Quote from: "whatever"
This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01


Ohh, where find?

Re: Omega Crisis

Posted May 2, 2010 4:49 pm
Quote from: "Zirak"
Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void

Why bothering to search an invicible hack if you can just increase your health to an endless number?

Way stronger health upgrades: (10.000.000+ health - Invicible)
25 fa 01 25 f4 03 25 dc 0b 25 b8 17 56 04 68 a8 04 =>
25 9f 01 25 9f 03 25 9f 0b 25 9f 17 56 04 68 a8 04

Way stronger defense upgrades: (10.000.000+ defense - Invicible)
24 00 24 02 24 05 24 09 24 0f 24 19 56 06 68 a9 04 =>
24 9f 24 9f 24 9f 24 9f 24 9f 24 19 56 06 68 a9 04

Way stronger damage upgrades: (10.000.000+ damage - Everything one-hit)
24 64 25 ac 02 25 bc 05 56 03 68 aa 04 =>
24 9f 25 9f 02 25 9f 05 56 03 68 aa 04

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Omega Crisis

Posted May 2, 2010 7:25 pm
Quote from: "Phreneticus"
Quote from: "Zirak"
Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void
Why bothering to search an invicible hack if you can just increase your health to an endless number?

Way stronger health upgrades: (10.000.000+ health - Invicible)
25 fa 01 25 f4 03 25 dc 0b 25 b8 17 56 04 68 a8 04 =>
25 9f 01 25 9f 03 25 9f 0b 25 9f 17 56 04 68 a8 04

Way stronger defense upgrades: (10.000.000+ defense - Invicible)
24 00 24 02 24 05 24 09 24 0f 24 19 56 06 68 a9 04 =>
24 9f 24 9f 24 9f 24 9f 24 9f 24 19 56 06 68 a9 04

Way stronger damage upgrades: (10.000.000+ damage - Everything one-hit)
24 64 25 ac 02 25 bc 05 56 03 68 aa 04 =>
24 9f 25 9f 02 25 9f 05 56 03 68 aa 04


Correct me if I'm wrong, but isn't everything above 7F negative?

Re: Omega Crisis

Posted May 2, 2010 7:30 pm
Quote from: "Zirak"
Correct me if I'm wrong, but isn't everything above 7F negative?

Dunno, doesn't matter anyways since it works.. :lol:

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Omega Crisis

Posted May 2, 2010 10:39 pm
Quote from: "Zirak"
Quote from: "whatever"
This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01

Ohh, where find?


Sorry, I was kinda in a hurry and didn't have time to put it here.
I'll put it here as soon as I get home.

EDIT: objects->allies->Base

Code: [Select]

override public function hurt(param1:Number) : void
        {
            super.hurt(param1);
            return;
        }// end function


To be honest, I think that this thing only works for the base, but you can easily do pretty much the same and make it so that it will only affect your units