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Castle Wars 2

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This discussion is linked to Castle Wars 2. View game

78 posts

Re: Castle Wars 2

Posted Aug 26, 2010 3:46 am
Quote from: "praetor"
They were serious about trying to protect this shitty game..

Anyway, play a card, win the round (single player)

24 64 0f d3 ff ff
24 64 0f 00 00 00

Where did you find that?
I tried but couldn't find anything useful.

Re: Castle Wars 2

Posted Aug 26, 2010 7:46 am

Because he is a pro h4x0r

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Castle Wars 2

Posted Aug 26, 2010 12:35 pm
Quote from: "blahblahman"
Because he is a pro h4x0r

Agreed. I'm rarely able to update praetor's hacks, don't even ask how he found them, because it won't help you to understand what he changed and why he changed it to what he changed it to.

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Castle Wars 2

Posted Aug 26, 2010 12:53 pm
Quote from: "phreneticus"
Quote from: "blahblahman"
Because he is a pro h4x0r
Agreed. I'm rarely able to update praetor's hacks, don't even ask how he found them, because it won't help you to understand what he changed and why he changed it to what he changed it to.

M'kay

Re: Castle Wars 2

Posted Aug 26, 2010 3:02 pm
Quote from: "hutzhutz"
Quote from: "praetor"
They were serious about trying to protect this shitty game..

Anyway, play a card, win the round (single player)

24 64 0f d3 ff ff
24 64 0f 00 00 00
Where did you find that?
I tried but couldn't find anything useful.

Can be found in the Player actionscript, specifically the 'winLoseCheck' function.

Re: Castle Wars 2

Posted Aug 26, 2010 4:04 pm
Quote from: "praetor"
Single Player
Play a card, win the round
24 64 0f d3 ff ff
24 64 0f 00 00 00


Code: [Select]

       public function winLoseCheck()
        {
            ;
            do
            {
               
                return false;
               
                return true;
            }while (true)
           
            castle = 0;
            ;
            do
            {
               
                if (!(castle <= 0)) goto 13;
                game.lost(id);
                continue;
               
                ;
                return (null[null] << (_loc_3 >= _loc_1)) - 1 == (true - 1);
            }while (true)
            if (!(castle >= 100)) goto 48;
            game.won(id);
            return;
        }// end function


Quote from: "praetor"
Multiplayer (Click Multiplayer - it opens a seperate SWF - after it loads then do the following)
Submit a win even if you lose
d1 14 6e 00 00
d1 14 00 00 00

Submits 5 wins instead of 1
2c a7 08 24 01
2c a7 08 24 05


Code: [Select]

       public function announceWinner(param1:Number)
        {
            var _loc_2:AbstractWindow = null;
            if (myPlayer.getPlayerId() == param1)
            {
                _loc_2 = client.windowControl.showWindow(Windows.MESSAGE_BOX_PAPER);
                do
                {
                   
                    MpDocument.kong.addWin();

Code: [Select]

       public function addWin()
        {
            do
            {
               
                return;
                if (false)
                {
                   
                    MpDocument.kongregate.stats.submit("overall wins", 1);
                }while (true)
                MpDocument.kongregate.stats.submit("Multi-player wins", 1);


This post was imported from an account that no longer exists!
Previous Name: Anonymous

Re: Castle Wars 2

Posted Aug 26, 2010 5:54 pm
Quote from: "praetor"
Quote from: "praetor"
Single Player
Play a card, win the round
24 64 0f d3 ff ff
24 64 0f 00 00 00

Code: [Select]
       public function winLoseCheck()
        {
            ;
            do
            {
               
                return false;
               
                return true;
            }while (true)
           
            castle = 0;
            ;
            do
            {
               
                if (!(castle <= 0)) goto 13;
                game.lost(id);
                continue;
               
                ;
                return (null[null] << (_loc_3 >= _loc_1)) - 1 == (true - 1);
            }while (true)
            if (!(castle >= 100)) goto 48;
            game.won(id);
            return;
        }// end function


Quote from: "praetor"
Multiplayer (Click Multiplayer - it opens a seperate SWF - after it loads then do the following)
Submit a win even if you lose
d1 14 6e 00 00
d1 14 00 00 00

Submits 5 wins instead of 1
2c a7 08 24 01
2c a7 08 24 05

Code: [Select]
       public function announceWinner(param1:Number)
        {
            var _loc_2:AbstractWindow = null;
            if (myPlayer.getPlayerId() == param1)
            {
                _loc_2 = client.windowControl.showWindow(Windows.MESSAGE_BOX_PAPER);
                do
                {
                   
                    MpDocument.kong.addWin();

Code: [Select]
       public function addWin()
        {
            do
            {
               
                return;
                if (false)
                {
                   
                    MpDocument.kongregate.stats.submit("overall wins", 1);
                }while (true)
                MpDocument.kongregate.stats.submit("Multi-player wins", 1);

Thanks still trying to get better a AoB'ing

Re: Castle Wars 2

Posted Aug 26, 2010 8:36 pm
Quote from: "praetor"
They were serious about trying to protect this shitty game - single player at least..

Single Player
Play a card, win the round
24 64 0f d3 ff ff
24 64 0f 00 00 00


Multiplayer (Click Multiplayer - it opens a seperate SWF - after it loads then do the following)
Submit a win even if you lose
d1 14 6e 00 00
d1 14 00 00 00

Submits 5 wins instead of 1
2c a7 08 24 01
2c a7 08 24 05


With these two, I lost a game (even trying to lose it took FOREVER and it submitted 5 wins.. so...)


can't get these to work am i doin something wrong ?

Re: Castle Wars 2

Posted Aug 26, 2010 9:21 pm

Considering the fact you havent told us what the heck you are doing in the first place, how are we to know if you are doing something wrong?

Not to be a jerk but come on!

Re: Castle Wars 2

Posted Aug 26, 2010 9:56 pm

Also I'm pretty sure they work just test them a couple of minutes ago so hes probably doing something wrong

Re: Castle Wars 2

Posted Aug 26, 2010 10:00 pm
Quote from: "Spellcater4"
they're outdated.....

... I got the badges, like 40 minutes ago.

lol idek why i still come here

Re: Castle Wars 2

Posted Aug 26, 2010 10:02 pm
Quote from: "PseudoFamous"
Quote from: "Spellcater4"
they're outdated.....
... I got the badges, like 40 minutes ago.

That makes us two (broken image removed)

Re: Castle Wars 2

Posted Aug 26, 2010 10:16 pm

yay, I kinda lost interest in the badges. that is, until gamestop starts rolling out rewards.

Re: Castle Wars 2

Posted Aug 26, 2010 10:19 pm
Quote from: "Spellcater4"
yay, I kinda lost interest in the badges. that is, until gamestop starts rolling out rewards.

I totally agree having lots of badges of points don't mean nothing if you get no rewards