Quick Sand
http://www.newgrounds.com/portal/view/539093
Only one medal, so no medal AoB switch.. gonna look for something..
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Previous Name: phreneticus
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http://www.newgrounds.com/portal/view/539093
Only one medal, so no medal AoB switch.. gonna look for something..
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Previous Name: phreneticus
Don't bother with this game just yet, beat it and the medal didn't unlock. In-game pop-up displaying the medal shows, but it must not be synced to NG yet, since my account doesn't have it.
Don't bother with this game just yet, beat it and the medal didn't unlock. In-game pop-up displaying the medal shows, but it must not be synced to NG yet, since my account doesn't have it.
Esc + Space -> Game beaten, medal unlocked
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Previous Name: phreneticus
Esc + Space -> Game beaten, medal unlocked
That works to show the medal pop-up, but your account does not receive the medal and it stays locked on the medal page.
Itt'le prolly end up reverting to zero after three months of being broken.
Man why are there like a million medal sends?
I'm going to post the code and hope phren can point out whats what.
Here is stuff for the escape medal:
//96 0b 00 08 00 08 01 07 01 00 00 00 08 02
_push "medal" "Escape" 1 "com"
//1c
_getVariable
//96 02 00 08 03
_push "newgrounds"
//4e
_getMember
//96 02 00 08 04
_push "API"
//4e
_getMember
//96 02 00 08 05
_push "getMedal"
//52
_callMethod
//3c
_var
//96 0b 00 06 00 00 00 00 00 00 00 00 08 00
_push 0 "medal"
//1c
_getVariable
//96 02 00 08 06
_push "__get__unlocked"
//52
_callMethod
//12
_not
//9d 02 00 06 00
_if true goto #19
//06
_play
//99 02 00 14 00
_jump to #24
#19//96 09 00 08 07 07 01 00 00 00 08 08
_push "END" 1 "_root"
//1c
_getVariable
//96 02 00 08 09
_push "gotoAndStop"
//52
_callMethod
//17
_pop
#24//00
_end
And for speed run medal:
//96 04 00 08 10 05 01
_push "SpeedRun" true
//4f
_setMember
//96 02 00 08 11
_push "this"
//1c
_getVariable
//96 02 00 08 12
_push "onMedalUnlocked"
//1c
_getVariable
//96 02 00 08 13
_push "com"
//1c
_getVariable
//96 02 00 08 14
_push "newgrounds"
//4e
_getMember
//96 02 00 08 15
_push "APIEvent"
//4e
_getMember
//96 02 00 08 16
_push "UNLOCK_MEDAL"
//4e
_getMember
//96 07 00 07 03 00 00 00 08 13
_push 3 "com"
//1c
_getVariable
//96 02 00 08 14
_push "newgrounds"
//4e
_getMember
//96 02 00 08 17
_push "API"
//4e
_getMember
//96 02 00 08 18
_push "addEventListener"
//52
_callMethod
//17
_pop
//96 09 00 08 10 07 01 00 00 00 08 13
_push "SpeedRun" 1 "com"
//1c
_getVariable
//96 02 00 08 14
_push "newgrounds"
//4e
_getMember
//96 02 00 08 17
_push "API"
//4e
_getMember
//96 02 00 08 19
_push "unlockMedal"
//52
Then heres a bunch more medal stuff just below it:
//96 04 00 04 01 08 0b
_push register1 "onMedalUnlocked"
//1c
_getVariable
//96 02 00 08 0c
_push "com"
//1c
_getVariable
//96 02 00 08 0d
_push "newgrounds"
//4e
_getMember
//96 02 00 08 0e
_push "APIEvent"
//4e
_getMember
//96 02 00 08 0f
_push "UNLOCK_MEDAL"
//4e
_getMember
//96 07 00 07 03 00 00 00 08 0c
_push 3 "com"
//1c
_getVariable
//96 02 00 08 0d
_push "newgrounds"
//4e
_getMember
//96 02 00 08 10
_push "API"
//4e
_getMember
//96 02 00 08 11
_push "addEventListener"
//52
_callMethod
//17
_pop
//96 13 00 07 c8 00 00 00 07 96 00 00 00 08 12 07 03 00 00 00 08 0c
_push 200 150 "Escape" 3 "com"
//1c
_getVariable
//96 02 00 08 0d
_push "newgrounds"
//4e
_getMember
//96 02 00 08 10
_push "API"
//4e
_getMember
//96 02 00 08 13
_push "unlockMedal"
//52
_callMethod
//17
_pop
#63//1d
_setVariable
//00
_end
You can see that the AoBs have different lenghts, which makes an AoB switch impossible.
//96 13 00 07 c8 00 00 00 07 96 00 00 00 08 12 07 03 00 00 00 08 0c
_push 200 150 "Escape" 3 "com"
//96 0b 00 08 00 08 01 07 01 00 00 00 08 02
_push "medal" "Escape" 1 "com"
//96 09 00 08 10 07 01 00 00 00 08 13
_push "SpeedRun" 1 "com"
[spoiler=outdated:1i5hf21v]
OK wait- The medal's not unlocking... I'm gonna keep workin on it til it does, sorry if this is is screwin with anyone.
A quote of the game's maker. I guess the problem why the medals aren't sent correctly is up there. The AoB for "SpeedRun" has the correct lenght, but all of the others do not. One thing I noticed is, that he updated the game just a few hours ago, but the medals still do not register. He just fixed the "bug" (in game cheat?) to skip the game with pressing Esc (+Space). Let's wait until the medals work, maybe then we'll be able to do an AoB switch.
[hr:1i5hf21v][/hr:1i5hf21v]
Edit: The medals are working properly now, but still 2 of them don't give any points. No hacks needed, just click right and select play and you're good to go.
As we can see, the medal AoBs have changed and their have been new ones added.
//96 09 00 08 10 07 01 00 00 00 08 0a
_push "Cave half full" 1 "com"
//96 09 00 08 10 07 01 00 00 00 08 13
_push "SpeedRun" 1 "com"
//96 09 00 08 0f 07 01 00 00 00 08 09
_push "Break brittle bricks briskly" 1 "com"
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Previous Name: phreneticus
Looks like the game as been updated yet again. The break brittle bricks medal no longer exists in the swf. Unless you found it in another action than MainMovie.
Also, medal switching doesn't seem to work? Tried switching cave half full for speed run and it doesn't seem to pop-up. Although when I don't switch, the medal does pop up.
If you aren't much of an expert CE user, you can always right click and forward (you must do this twice to pass one level)
If you aren't much of an expert CE user, you can always right click and forward (you must do this twice to pass one level)
Or right click > Play to skip the level. Only got to do that once (and you can still die sometimes).
EDIT: Right click no longer offers any options for skipping levels, and there are now 4 active medals for this game.
The brick breaker medal still seems broken... Perhaps because it isn't in the swf (broken image removed)
EDIT: Right click no longer offers any options for skipping levels
Actually it does.
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Previous Name: phreneticus
Quote from: "Whaft"EDIT: Right click no longer offers any options for skipping levelsActually it does.
Silly flash game authors, fixing bugs just to put them right back in again.