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Protector IV

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72 posts

Re: Protector IV

Posted Jun 14, 2010 10:50 pm

_level0/:gold for battlefield gold.

Edit: Odd behavior here.  If you search for the variable right in the beginning of the level, you can find and change your gold amount, but then it seems like the pointer itself changes.  Pointer to a pointer?  very odd.

Just be aware that once you've changed the amount and started, you'll have to search a second time to find the gold again.

Re: Protector IV

Posted Jun 14, 2010 11:23 pm

Found a value (4 byte) that changed consistently (increase/decrease) with the gold throughout the level but did not change the gold retroactively. Freezing the value did not freeze the gold amount either. Protector creators are either geniuses or design their games in the most bizarre way possible.

Re: Protector IV

Posted Jun 15, 2010 1:30 am

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Previous Name: Anonymous

Re: Protector IV

Posted Jun 15, 2010 3:02 am

How do you use those addresses? Cheat Engine or some other tool?

Re: Protector IV

Posted Jun 15, 2010 3:03 am

Cheat Engine. Use the Scan Type Array of Bytes.


Any chance you can make one so Paving doesn't cost money?

All the others work so thanks (broken image removed)

Re: Protector IV

Posted Jun 15, 2010 9:46 am

wtf... ANOTHER protector? He needs to let this series die already...

Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Protector IV

Posted Jun 15, 2010 4:44 pm
Quote from: "Maximillian"
wtf... ANOTHER protector? He needs to let this series die already...

As my friends do on FaceBook... *like*

Re: Protector IV

Posted Jun 15, 2010 7:58 pm

I think it just got WAY to over complicated.  Granted, I like complex games and all, but when you build maps that are tied to one type of unit (melee) and then all of a sudden you throw in some ranged only attackables, you just fucked the majority of players.  (broken image removed)


Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Protector IV

Posted Jun 15, 2010 9:32 pm

What I hate is you can't delete a unit once you place it (broken image removed)... And I got the stupid NaN Exp Bug...I assume a side effect of using AoB's and repeating the first 5 levels over and over (broken image removed). Sadly not even a good NaN Exp Bug..can't do anything exp wise anymore (broken image removed).

Edit: Thanks Praetor (broken image removed) Sadly the game got updated so this address doesn't work anymore (broken image removed). That must have been the cause of the bug.

Quote
cost of towers doesnt get added to your score
96 03 00 09 11 01 1c 47
96 03 00 09 11 01 1c 02



And free towers doesn't work. (broken image removed). Oh well. I'm bored of the game anyways. Lol.


Edit 2: LOL. Not sure if it is one of the AoBs or the creator screwed something up, but now Enemies Can't be damaged on one of the levels. LOL.

Re: Protector IV

Posted Jun 15, 2010 10:19 pm

Thanks for the AoBs.  Would it be possible to bump up the experience gain (both for the player and the individual generals)?  I played the game through legit last night and it actually seemed a lot easier than the other ones, with the exception of the random quests early on.  I looked around but couldn't find something to boost the exp gain.

Thanks for the ones already made and thanks again if anyone can fulfill my request.

Edit: Also, where is the sol file?  I have 2 folders for different versions of the game but they both only contain a sound file.

Re: Protector IV

Posted Jun 15, 2010 10:47 pm

4 Byte, *8 on heroes experience to change, also works on your experience