Skip to content

Epic War 4

-migrated-

This discussion is linked to Epic War 4. View game

69 posts

Epic War 4

Posted Jul 16, 2010 8:34 am

This is very bad joke i must say. I will update this post with any new info that is posted

Code: [Select]

http://www.kongregate.com/games/rudy_sudarto/epic-war-4
sol file:
[attachment=0:27tt4tym]DEF4_SAVE.sol[/attachment:27tt4tym]

Money is *1 4Bytes.
Mana is *1 Double

.sol is 0008/6156/live/Defender4

if you wait long enough, i can produce completed sol

And Derek makes another cool AoB

Quote
Instant Unit Spawns
60 94 06 24 00 0d 2b 00 00 -> 60 94 06 24 00 0d 00 00 00


Enemy castle has 5000+ health
mCastleEnemyHEALTHMAX = 5000;
            if (param1 == 1)
            {
                mCastleEnemyHEALTHMAX = 5000;
            }
            else if (param1 == 2)
            {
                mCastleEnemyHEALTHMAX = 6000;
            }
            else if (param1 == 3)
            {
                mCastleEnemyHEALTHMAX = 7000;
            }
            else if (param1 == 4)
            {
                mCastleEnemyHEALTHMAX = 8000;
            }
            else if (param1 == 5)
            {
                mCastleEnemyHEALTHMAX = 9000;
            }
            else if (param1 == 6)
            {
                mCastleEnemyHEALTHMAX = 10000;
            }
            else if (param1 == 7)
            {
                mCastleEnemyHEALTHMAX = 12000;
            }
            else if (param1 == 8)
            {
                mCastleEnemyHEALTHMAX = 14000;
            }
            else if (param1 == 9)
            {
                mCastleEnemyHEALTHMAX = 16000;
            }
            else if (param1 == 10)
            {
                mCastleEnemyHEALTHMAX = 18000;
            }
            else if (param1 == 11)
            {
                mCastleEnemyHEALTHMAX = 20000;
            }
            else if (param1 == 12)
            {
                mCastleEnemyHEALTHMAX = 25000;
            }
            else if (param1 == 13)
            {
                mCastleEnemyHEALTHMAX = 30000;
            }
            else if (param1 == 14)
            {
                mCastleEnemyHEALTHMAX = 30000;
            }
            else if (param1 == 15)
            {
                mCastleEnemyHEALTHMAX = 30000;
            }
            else if (param1 == 16)
            {
                mCastleEnemyHEALTHMAX = 30000;
            }

Re: Epic War 4

Posted Jul 16, 2010 8:36 am

Wow, the game just came out, and you made a post about this already!

Nice

Re: Epic War 4

Posted Jul 16, 2010 9:44 am

Can't find mana AoB. That and the game is lagging my typing.

EDIT : Mana is double*1

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Epic War 4

Posted Jul 16, 2010 11:04 am

UPDATED AOBS

Instant Unit Spawns
60 ?? ?? 24 00 0d 2b 00 00 -> 60 ?? ?? 24 00 0d 00 00 00

[spoiler=Game.Defender4Game.Battle.ControlPlayerUnitSpawn:71pmx9qo]if (_time_delay <= 0)
{
     mBattleMgr.mUnitMgr.createPlayerUnit(mStat, mGroup, _group_pos_x, _is_selected);
     _time_delay = _time_spawn;
     (_unit_total + 1);
}
Whoops, didn't write the code for these. Oh well.

Have 10 of every unit (change the bold number for more, beware of lag)
60 ?? ?? 60 ?? ?? 0c 47 00 00 -> 60 ?? ?? 24 0a 02 0c 47 00 00

Unlimited Mana (Really Fast Regen)
5e ?? ?? 2f ?? d1 2f ?? -> 5e ?? ?? 24 64 d1 24 64

Change Unit Speed (change the bold number to make it slower/faster)
66 ?? ?? 60 ?? ?? d1 a2 a0 61 ?? ?? -> 66 ?? ?? 24 06 02 d1 a2 a0 61 ?? ??

Re: Epic War 4

Posted Jul 16, 2010 3:42 pm

No building time
5e fb 01 24 ?? 24 ?? a2 68 fb 01 =>
5e fb 01 24 00 24 00 a0 68 fb 01

Upgrades are free
5e 72 25 ?? ?? 68 72 =>
5e 72 24 01 02 68 72

Units are free
5e db 01 24 ?? 68 db 01 =>
5e db 01 24 00 68 db 01

Units start at level ??
60 fe 01 24 ?? =>
60 fe 01 24 ??

Units are invicible
60 ee 01 62 0b a1 =>
60 ee 01 62 0b a0

All units have ?? health
5e ee 01 25 ?? ?? 68 ee 01 =>
5e ee 01 25 ?? ?? 68 ee 01

All units have ?? power
5e 52 24 ?? 68 52 =>
5e 52 24 ?? 68 52

Have ?? of all units in your stock
5e ca 01 24 ?? 68 ca 01 =>
5e ca 01 24 ?? 68 ca 01

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Epic War 4

Posted Jul 16, 2010 3:51 pm

I have some problems, i can

Re: Epic War 4

Posted Jul 16, 2010 3:54 pm
Quote from: "HANK"
I have some problems, i can

Re: Epic War 4

Posted Jul 16, 2010 4:02 pm
Quote
Did you attatch the process "plugin-container.exe" instead of firefox.exe?

It is...

Re: Epic War 4

Posted Jul 16, 2010 5:24 pm
Quote from: "HANK"
Quote
Did you attatch the process "plugin-container.exe" instead of firefox.exe?
It is...

Did you set value-type to Array of Bytes, and are you at the main screen (Don't hit Start Game, New Game, Continue or anything, just go to the game and let it sit there)

Re: Epic War 4

Posted Jul 16, 2010 7:32 pm

the array of bytes dont work
attached plugin-container.exe too

Re: Epic War 4

Posted Jul 17, 2010 5:57 am

None of these are working for me ._.

Re: Epic War 4

Posted Jul 17, 2010 9:58 am

tested all of them. they all work except phren's first one. make sure to attach to plugincontainer.exe if you're using firefox, which has been mentioned a thousand times. You know, you can actually disable the container to avoid the entire mess. link for the lazies- http://forums.mozillazine.org/viewtopic.php?p=9530495#p9530495 (mind you it's late and I can't sleep, so don't scold me too harshly if I'm wrong about any of this stuff)

Re: Epic War 4

Posted Jul 17, 2010 12:15 pm

You don't have to download it, just attach it to CE instead of Firefox.exe

Re: Epic War 4

Posted Jul 17, 2010 1:16 pm
Quote from: "Spellcater4"
tested all of them. they all work except phren's first one.

Wut? Okay, I'll remove it.

This post was imported from an account that no longer exists!
Previous Name: phreneticus