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[Request] Mutate the Labrat 2

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[Request] Mutate the Labrat 2

Posted Sep 24, 2010 4:50 pm

Greetings,

if anyone has any possible hacks for "Mutate the Labrat 2" that'd be awesome.
http://www.newgrounds.com/portal/view/549001

I found quite a few things myself, but some of the values cant be changed somehow.

Money is Double, x1 so it's easy to find,
some of the other stats (Like Mutagen) are Double also, but they cant be changed at all as they'll reset every time.

Any .sol editor gave me an error so far...so yeah, I need help.

Thank you,
Hypnotoad2k

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 4:55 pm

I gonna take a look at it.

Btw. did you try to freeze the values? They shouldn't be able to reset then.

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Previous Name: phreneticus

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 5:56 pm
Quote from: "Hypnotoad2k"
Yup I tried to freeze 'em but it had no consequences on the game, which is odd.

Took me a while to find, but here you go:

Cash increases on purchase
66 68 62 0c 90 =>
66 68 62 0c 02

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Previous Name: phreneticus

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:33 pm

Hrm, yeah but cash isn't the problem.

I mean you can just increase cash by finding the double for it, and it's the only double value that can be changed without instantly beeing changed back to it's original.

What'd be interesting is editing your monsters stats or having your toxin level at 0 while you can spam radiance, so you don't have to heal your pet all the time or loose 'cause it dies and reanimating fails.

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:42 pm
Quote from: "Hypnotoad2k"
What'd be interesting is editing your monsters stats or having your toxin level at 0 while you can spam radiance, so you don't have to heal your pet all the time or loose 'cause it dies and reanimating fails.

There you go:

Toxin always at 0
d0 66 8c 03 2f 0e d0 66 ec 02 66 f7 04 a2
d0 66 8c 03 24 00 d0 66 ec 02 66 f7 04 a2

Rads always at 0
d0 66 f6 02 2f 0e d0 66 ec 02 66 be 05 a2
d0 66 f6 02 24 00 d0 66 ec 02 66 be 05 a2

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Previous Name: phreneticus

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:45 pm

Did you ever know...that you're my heeeeerooooo ^^

Anything in your sleeve about fixing your HP to a specific value ? (9999 or something)

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:47 pm
Quote from: "Hypnotoad2k"
Did you ever know...that you're my heeeeerooooo ^^

I don't know if rads are bad too, but just in case I updated my post with an AoB so that the rad-bar also stays at 0.

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Previous Name: phreneticus

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:50 pm

Nah you need Rads to get your mutation up, Toxins hurt over time.
The best thing would be having rads but they don't trigger any HP damage.

Or just fixing your HP to an amount above 9999

Re: [Request] Mutate the Labrat 2

Posted Sep 24, 2010 7:57 pm

Hm.. I will try to find something. Meanwhile:

Instant-win duels
d0 66 bc 02 66 b3 06 24 01 0c 26 00 00
d0 66 bc 02 66 b3 06 2d 0e 0c 26 00 00

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Previous Name: phreneticus