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Bubble Tanks 3

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This discussion is linked to Bubble Tanks 3. View game

23 posts

Re: Bubble Tanks 3

Posted Dec 24, 2010 1:49 am
Quote from: "kokswijk"
do i just suck tonight or did somone update a game ^^

The latter one.

Quote from: "HeroInteractive"
*************************************************
Update! v 1.02.3
- Provides a "Continue from last won game" feature, an edit your tank at any empty bubblefield feature, and an "All Tanks" option.
*************************************************



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Previous Name: phreneticus

Re: Bubble Tanks 3

Posted Dec 24, 2010 6:19 am
Code: [Select]

if (!(this.intCurrentClass < this._-Sg._-Uq(this.arrTankDetails[_loc_4].type, true))) goto 328;
return 4;
continue;
while (_loc_4 >= 0){
     if (!(this._-Sg.IsObjectAWeapon(this.arrTankDetails[_loc_4].type) == true)) goto 222;
     if (this._-Sg._-Uq(this.arrTankDetails[_loc_4].type) == 0) goto 328;
}while (this._-Sg._-7v(this.arrTankDetails[_loc_4].type, true) != true)
if (!(this.intCurrentClass > this._-Sg._-Uq(this.arrTankDetails[_loc_4].type, true))) goto 353;
return 3;

Edit: Never mind, sloppily put something together which means I can't wildcard. Also I barely understand the code, but this works so meh.

No class requirements for equipment
D0 66 BB 02 D0 66 CC 01
24 06 02 02 D0 66 CC 01

Re: Bubble Tanks 3

Posted Dec 25, 2010 12:14 am

It isn't working for me--I'm attaching CE to Plugin Container...maybe it got updated again. It did say it updates daily...

EDIT: NVM, is working now. huh.

Re: Bubble Tanks 3

Posted Jan 9, 2011 12:56 pm

None of these codes and hacks works for me. Not even a single one.

Re: Bubble Tanks 3

Posted Feb 4, 2011 10:49 pm

You're hilarious.

Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...