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Poltergifts

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This discussion is linked to Poltergifts. View game

3 posts

Poltergifts

Posted Dec 22, 2010 4:26 pm

http://www.kongregate.com/games/EvilDog/poltergifts

money is 4byte*1


one hit kills
f0 c4 02 d0 60 d4 12 d0 66 a2 07 d1 a1
f0 c4 02 d0 60 d4 12 02 d1 02 02 d1 a1

ammo doesnt decrease guns/chainsaw
66 c6 07 c1 d6
66 c6 07 02 d6

weapons dont break
66 fe 07 c1 d7
66 fe 07 02 d7

default weapon in wave and time modes : NAIL GUN
5d 9b 09 4a 9b 09 00 68 bd 08
5d 9d 09 4a 9d 09 00 68 bd 08
[spoiler=otherweapons:26b5cit2]metal bat
5d 9e 09 4a 9e 09 00 68 bd 08

hammer
5d 9f 09 4a 9f 09 00 68 bd 08

golf club
5d a0 09 4a a0 09 00 68 bd 08

tennis raquet
5d a1 09 4a a1 09 00 68 bd 08

chainsaw
5d a2 09 4a a2 09 00 68 bd 08

no delay between attacksless than usefull... may work well with guns??
f1 f0 29 f0 66 d0 30 f0 68
f1 f0 29 f0 66 d0 26 48 68

I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"

Re: Poltergifts

Posted Dec 22, 2010 4:33 pm

Medal codes and .sol from Newgrounds thread should still be valid. Have not checked myself but info seems to be recent.

Re: Poltergifts

Posted Dec 22, 2010 4:54 pm
Quote from: "byteorder"
Medal codes and .sol from Newgrounds thread should still be valid. Have not checked myself but info seems to be recent.

Kongregate != Newgrounds

You are confusing the medal/badge systems of NG and Kong. Kong games don't use medal AoBs. (broken image removed)

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Previous Name: phreneticus