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King's Guard

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14 posts

King's Guard

Posted Feb 12, 2011 12:45 am

No achievements yet but.

Everything seems to be 4Byte*1

http://www.kongregate.com/games/KingDotCom/kings-guard

Aob's:

Quote from: "kamijoan"
Heroes cant die:

d0 30 f0 c5 02 d0 45 6a 00
==>
d0 30 f0 c5 02 d0 02 02 02

Towers cant be destroyed:

d0 66 09 24 00 0d 0b 00 00 f0 3b d0 46 0b 00
==>
d0 66 09 24 00 0d 0b 00 00 f0 3b d0 02 02 02


Quote from: "Usaio"
Quick Hints
D0 66 1A 68 19
02 24 01 68 19

Quicker Level Up
5d 02 66 02 a0 73
02 02 24 01 a0 73

One Wave Per Level
d0 66 07 66 16 15
02 02 02 24 01 15

All Ranged Heroes
5d 2d 66 2d 66 2e 75
02 02 02 25 ac 02 75

Re: King's Guard

Posted Feb 12, 2011 5:41 pm

Some AoB's:

Heroes cant die:

d0 30 f0 c5 02 d0 45 6a 00
==>
d0 30 f0 c5 02 d0 02 02 02

Towers cant be destroyed:

d0 66 09 24 00 0d 0b 00 00 f0 3b d0 46 0b 00
==>
d0 66 09 24 00 0d 0b 00 00 f0 3b d0 02 02 02

Re: King's Guard

Posted Feb 12, 2011 8:45 pm

there is a cheat. if you type in IRIYSOFTER as your name you will get gold and hero exp after the first battle.

Re: King's Guard

Posted Feb 19, 2011 2:42 pm

No sol hacking for this one thats for sure.

Here's my current save, on level 6, heros are level 50+, should get u all the badges except the hard.

Use the quck levels aob to have all heros at 50+, if you don't they rest to level 10.

Re: King's Guard

Posted Feb 20, 2011 12:39 am

heros are NOT level 50, not even the hell close, they were around 10...

Re: King's Guard

Posted Feb 20, 2011 1:57 am

Did you maybe think that I used the quick levels aob to get all my heros @ 50+ by level 7?  So maybe you need to put in the quick levels aob BEFORE you load your game to have them at the same point, or it will reset to their actual experience?  Why don't you try that first you little noob and see what happens then?

Re: King's Guard

Posted Feb 20, 2011 2:14 am

Alright, game at level 19, just gotta beat level 20 to win.

Same thing as other sol, load this up with the quick levels aob and all yoru heros are 100+.

Re: King's Guard

Posted Feb 20, 2011 11:54 pm

Little explanation about the leveling in this game. It computes levels on the fly based on how much experience the hero has. Normally, it takes (100 + 150(n-1)) experience to gain a level. The AoB changes this to 100+n-1, but everything is still computed on the fly, so the if the AoB isn't used, the game uses the normal expression to compute level.

With the one wave per level and all ranged AoBs, level doesn't matter at all anyway.

Re: King's Guard

Posted Feb 22, 2011 1:25 am

For what it's worth, the tower skill upgrade variable.. Can't think of what exactly you'd call it. They're all doubles. Search for them and you'll find two variables. One seems to be the actual smoothed variable for the graphic, the other, despite being a double, is the tower's upgrade progress variable.

Set them to a few million, score a few points to make them update, and you've got level 5 towers in no time.

Re: King's Guard

Posted Mar 4, 2011 3:29 am
Quote
One Wave Per Level
d0 66 07 66 16 15
02 02 02 24 01 15

what would i put if i wanted more waves per level instead? like, say, 50 waves?

Re: King's Guard

Posted Mar 4, 2011 11:36 am

Use 02 02 02 24 32 15 for 50 waves. The bold number is the number you change for the number of waves. It is a hex value and can be between 0 and 7F.

Re: King's Guard

Posted Apr 17, 2011 5:39 pm

66 08 d0 66 13 66 34 a0 => 66 08 d0 66 13 66 34 a2 - Heroes has shitloads of hp
5d 06 d1 24 0a a3 46 06 01 => 5d 06 d1 24 7f a2 46 06 01 - you heal heroes for shitloads of hp