Re: My Little Army
can anyone help me in using the sol. files?
message me pls (broken image removed)

-migrated-
26 posts
can anyone help me in using the sol. files?
message me pls (broken image removed)

any AoB works for me...
any other solutions?
any AoB works for me...
any other solutions?
What? The AoBs works for you so you ask if there are any other solutions?

sorry...doesn't work
sorry...doesn't work
These work:
VOLLEY!!!!:
c2 04 62 04 24 32 16 d9 ff ff
c2 04 62 04 24 7f 16 d9 ff ff
Unlimited units
0f 06 00 00 f0 c4 01 24 fe 48
0f 06 00 00 f0 c4 01 02 02 02
Mana Doesn't drop
46 eg 17 02 d0 66 8f 01 46 ?? 17 02
46 ef 17 02 d0 66 8f 01 46 ef 17 02

Here's updated stuff. In spoiler tag is where you can find the relevant pieces of code, 'cause I'm too fat and lazy to update it myself.
Can always upgrade: (21 results)
62 05 d0 66 b9 11 66 f6 26 66 92 27 0d ?? 00 00
62 05 d0 66 b9 11 66 f6 26 66 92 27 0d 00 00 00
Freebies in shop:
d0 30 ef 01 c0 2b 00 e9 01 f0 ea 01
24 00 48 01 c0 2b 00 e9 01 f0 ea 01
I came, I waited a few seconds, I conquered:
2c f7 2d 68 9b 01 10 0a 00 00 f0 88 04 d0 2c f8 2d
2c ff 2d 68 9b 01 10 0a 00 00 f0 88 04 d0 2c ff 2d
Mana can't drop below max:
46 f3 17 02 d0 66 8f 01 46 f4 17 02
46 f3 17 02 d0 66 8f 01 46 f3 17 02
Unlimited units cap:
66 cc 19 0f 06 00 00 f0 c4 01 24 fe 48
66 cc 19 0f 06 00 00 f0 c4 01 02 02 02
--Can always upgrade
Game->Interface->Formation, inside the function executeUpgrade
if (_loc_5 <= this.mGF.datMgr.stat_money)
{
this.mGF.datMgr.hero_boost_attack = Math.min((this.mGF.datMgr.hero_boost_attack + 1), 3);
this.mGF.datMgr.stat_money = Math.max(this.mGF.datMgr.stat_money - _loc_5, 0);
}
Stuff like that repeating itself. Removed offset of if statement; content always execute
--Freebies in shop
Game->Interface->Shop, getItemPrice function
Simply took a chunk of the first bytes and changed them to an early return, so the function will return 0.
--Near insta-win
Game->System->Battle->BattleSystem
if (this.battleEvent == "init")
{
if (this.battleType == "mission" && this.createCutSceneStart())
{
this.battleEvent = "cutscene";
}
else
{
this.battleEvent = "engage_init";
}
}
Basically, looked at this function and saw that it makes lots of if statements about a battleEvent variable. Also saw what happens when battleEvent's value is "win" (hint: it wins the game.) Guessed that init is short for initialize, and that's what called first, so changed the initial value of battleEvent to "win". Take a look further down the opcode to see where "win" is referenced; in my case:
//2c ff 2d
_as3_pushstring "win"
--Mana hack
Game->System->Battle->BattleSystem, setMana function
this.battleMana = Math.min(Math.max(param1, 0), this.battleManaMax);
Simply changed Math.min to Math.max, so that whatever's called, since battleManaMax is the higher value, it's gonna be the battleManaMax.
--Unlimited units cap
Game->System->Character->CharacterMgr, createPlayerUnit function
if (this.bSys.battleAllySoldierOnScreen >= this.bSys.PLAYER_UNIT_CAP)
{
return -2;
}
Changed return -2 to nothing.
tnx so much
they work
I can't beat mission 04? how can i do this on normal difficulty?
Thanks.
have to use the ice spell on mike to beat him
doesn't work =(
doesn't work =(
When you go to the doctor and tell him you're sick, does he immediately know what's wrong with you or does he ask you to tell him what's wrong?
Tell us what's wrong before we can help. "doesn't work =(" doesn't help.
Search for Mana with Double and Exact Value. Remember to pause game so it doesn't increase as you search.
Then freeze value to max.