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[Request] Protector (first one)

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16 posts

[Request] Protector (first one)

Posted Apr 17, 2011 9:32 am

Hi.

I'd like a hack for Protector, the first game, not IV.V and others. I don't really want to use a .sol file but rather anything related to money. I tried Double*1 and 4byte*1, 4byte*8 didn't work nor the other two I tried.

There's an old video, it's ragnarok though so it won't work.

Re: [Request] Protector (first one)

Posted Apr 17, 2011 11:40 am

Add link: http://www.kongregate.com/games/undefined/protector

Root variables:
_level0/:gold
_level0/:lives
_level0/:score

You can always edit the sol.
location: chat.kongregate.comgamez0006554liveProtector_Final_Secure.swf

AoBs:
Single Wave Maps
01 08 94 4e 49
01 08 20 4e 49

Instant Attack
00 07 06 00 00 00 0c
00 07 00 00 00 00 0c

Paving Adds Gold
96 02 00 08 0d 1c 0b
96 02 00 08 0d 1c 0a

Enemies are slow:
96 0c 00 08 0c 07 01 00 00 00 07 0a 00 00 00 30 96 05 00 07 0a 00 00 00 0d 47 =>
96 0c 00 08 0c 07 01 00 00 00 07 0a 00 00 00 30 96 05 00 07 00 00 00 00 0c 47

96 08 00 08 35 04 02 08 36 08 20 1c 47 4e 1d =>
96 08 00 08 35 07 00 00 00 00 1d 02 02 02 02

Your units attack fast:
96 0b 00 08 35 07 04 00 00 00 04 01 08 ?? 4e 0b 1d =>
96 0b 00 08 35 07 01 00 00 00 02 02 02 02 02 02 1d

Super units:
96 0b 00 08 db 07 0a 00 00 00 04 01 08 ?? =>
96 0b 00 08 db 07 03 e8 00 00 04 01 08 ??

Re: [Request] Protector (first one)

Posted Apr 17, 2011 12:18 pm

Thanks.

For the .sol file editing, which should I use? I got Minerva.

And I'm not sure about root variables. Need a program.

Re: [Request] Protector (first one)

Posted Apr 17, 2011 12:20 pm
Quote from: "Strelet"
Thanks.

For the .sol file editing, which should I use? I got Minerva.

And I'm not sure about root variables. Need a program.


Root Vars = Messed AOB's
It includes takeing the address, flipping it around, and so on.

.SOL VxD will get back at ya

This post was imported from an account that no longer exists!
Previous Name: Simple_AOB

Re: [Request] Protector (first one)

Posted Apr 17, 2011 2:03 pm

Yep here is the .sol:
[attachment=0:1m54na1i]userData.sol[/attachment:1m54na1i]

To get the second medium, you have to do that legit.

Re: [Request] Protector (first one)

Posted Apr 18, 2011 9:50 am

Very useful, I appreciate. But the ones I was focused on was on money. I don't know how to do the value (_level0/:gold) on IC, I tried 3 times.

And the "Paving Adds Gold" AoB is not enough.

Re: [Request] Protector (first one)

Posted Apr 18, 2011 10:21 am

Just change VxD's AoB a little and you have

Paving Multiplies Gold
96 02 00 08 0d 1c 0b
96 02 00 08 0d 1c 0c

Ok you shouldnt use it since gold you have counts to score and itll throw you into HighScores on Leaderboard
Anyway how did you found those AoBs since all i have is

Code: [Select]

function ()
    {
        x03 = 179 % 511 * true;
        if (!"x01")
        {
           
        } // end if
        return (eval("x03"));
    } // End of the function

Re: [Request] Protector (first one)

Posted Apr 18, 2011 12:53 pm
Quote from: "Strelet"
I'll try that out.

Just wondering, does "Reclaiming the Throne" have the same bytes as well?

Unlikely.

lol idek why i still come here

Re: [Request] Protector (first one)

Posted Apr 18, 2011 1:40 pm
Quote from: "LittleRedEye"
Just change VxD's AoB a little and you have

Paving Multiplies Gold
96 02 00 08 0d 1c 0b
96 02 00 08 0d 1c 0c

Ok you shouldnt use it since gold you have counts to score and itll throw you into HighScores on Leaderboard
Anyway how did you found those AoBs since all i have is
Code: [Select]
function ()
    {
        x03 = 179 % 511 * true;
        if (!"x01")
        {
           
        } // end if
        return (eval("x03"));
    } // End of the function


Use UnSWFEncryptUNP.

Re: [Request] Protector (first one)

Posted Apr 18, 2011 2:24 pm

Thx to awesomenes of that program i managed to find this:
Gold wont add to score
96 08 00 04 01 08 5d 04 01 08 5d 4e 96 04 00 04 01 08 7c
96 08 00 04 01 08 7c 04 01 08 7c 4e 96 04 00 04 01 08 7c

Basic units multiply gold- tonz of gold but whatever
96 05 00 04 01 09 1? 01 4e 0b
96 05 00 04 01 09 12 01 4e 0c

Re: [Request] Protector (first one)

Posted Apr 19, 2011 8:41 am
Quote from: "LittleRedEye"
Thx to awesomenes of that program i managed to find this:
Gold wont add to score
96 08 00 04 01 08 5d 04 01 08 5d 4e 96 04 00 04 01 08 7c
96 08 00 04 01 08 7c 04 01 08 7c 4e 96 04 00 04 01 08 7c

Basic units multiply gold- tonz of gold but whatever
96 05 00 04 01 09 1? 01 4e 0b
96 05 00 04 01 09 12 01 4e 0c


Well damn! Thank you very much. Now I can cheat the hell out of Protector.

Can you do for "Reclaiming the Throne" if it's not much to ask? Thanks again.

Re: [Request] Protector (first one)

Posted Apr 19, 2011 9:28 pm

Reclaiming the Throne onez

Gold wont add to score
96 08 00 04 01 08 65 04 01 08 65 4e 96 04 00 04 01 08 94
96 08 00 04 01 08 94 04 01 08 94 4e 96 04 00 04 01 08 94

Basic units multiply gold
96 08 00 04 01 08 94 04 01 08 94 4e 96 03 00 09 26 01 1c 0b
96 08 00 04 01 08 94 04 01 08 94 4e 96 03 00 09 26 01 1c 0c

Re: [Request] Protector (first one)

Posted Apr 20, 2011 11:28 am

Works great, one unit gives like 12000 gold, which means enough for 250 units and level ups.

What sucks is the XP system, it takes like 5 rounds for one single one to level up. But this is because I used a lot of units. Still, annoying.

Re: [Request] Protector (first one)

Posted Apr 20, 2011 5:19 pm

Towers has shitloads of XP when you build them

Protector
96 09 00 06 00 00 00 00 00 00 00 00 4f 96 07 00 04 01 09 06 01 08 7f
96 09 00 06 00 00 c8 42 00 00 00 00 4f 96 07 00 04 01 09 06 01 08 7f

Protector: Reclaiming the Throne
96 09 00 06 00 00 00 00 00 00 00 00 4f 96 07 00 04 01 09 33 01 08 98
96 09 00 06 00 00 c8 42 00 00 00 00 4f 96 07 00 04 01 09 33 01 08 98