Re: Magi: The Fallen World
Thanks for the .sol
I tried editing it with minerva, but the AMF3 kept giving errors after saving.
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21 posts
Thanks for the .sol
I tried editing it with minerva, but the AMF3 kept giving errors after saving.
Excuse me, I'm a real nub. Could you explain what 4b*8+6 is?
And how do I use the codes?
Excuse me, I'm a real nub. Could you explain what 4b*8+6 is?
And how do I use the codes?
Read my signature and click the revelant links.

Sweetness. The "always use all skills" doesnt seem to work though. I assume this is sposed to make cooldowntime/waittime 0 or 1?
Some more AOBs. I found these looking at the Armorgames version, but I assume they'll work on the Kong version as well.
Upgrading skills no longer increases cool down. (There should be 16 found):
24 ?? 61 e0 25
24 00 61 e0 25
Upgrading skills no longer increase MP cost. (There should be 16 found):
24 ?? 61 df 25
24 00 61 df 25
Upgrade weapon/equip always has 100% success (Ignore the displayed chance):
d0 24 64 46 d1 38 01
24 00 02 02 02 02 02
Number of souls needed & used for upgrade is always 0 (there should be 2 found):
d0 66 bf 38 66 ce 38
24 00 02 02 02 02 02
Someone asked about when to scan for AOBs, I did it on the page where it says 'click here to start'.
Some more AOBs. I found these looking at the Armorgames version, but I assume they'll work on the Kong version as well.
...
Upgrade weapon/equip always has 100% success (Ignore the displayed chance):
d0 24 64 46 d1 38 01
24 00 02 02 02 02 02
Number of souls needed & used for upgrade is always 0 (there should be 2 found):
d0 66 bf 38 66 ce 38
24 00 02 02 02 02 02
Someone asked about when to scan for AOBs, I did it on the page where it says 'click here to start'.
Don't work with Kong Version.