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[Request] Battle Pirates.

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This discussion is linked to Battle Pirates. View game

1,693 posts

Re: [Request] Battle Pirates.

Posted Feb 11, 2012 5:31 pm

my question is,, is it possible to pass that manual check up? cause i know someone did and he won the  last event and still playin

Re: [Request] Battle Pirates.

Posted Feb 11, 2012 5:37 pm

I don't know how some acc got banned and some didn't using the same file and only using the "legal" ships,nothing from the raids..i have a question: If you use the file and then play without the fiddler,normally,but with the stuff you built,can you get banned? and if anyone knows if it is possible to recover a banned acc would appreciate the info (broken image removed)

Re: [Request] Battle Pirates.

Posted Feb 11, 2012 6:48 pm

guys comm on , just compare the whole page of blueprints in old file and put it in the new file , what is this question ?  :oops:

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 1:02 am

thank u slow- that helps a ton, a ton!!!! another when u uncompile the .swf and it makes game-0.abc game-1.abc and game-2.abc when recompiling the modified .asasm files ....
the kit i have uses the following commands,

rabcasm game-0game-0.main.asasm
abcreplace game.swf 0 game-0game-0.main.abc

do i need to incorporate all the game-0, game-1, and game-2... i cant get it to work in sothink so, do i have to reocompile all 3 of the .abc files back into the .swf? and if so how do i do that (broken image removed)

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 1:51 am

Are there any new updates for this yet, I engine 6.1 but sure what to do can anyone please help me?

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 2:08 am
Quote from: "Ljffusion1"
Are there any new updates for this yet, I engine 6.1 but sure what to do can anyone please help me?


Most tasks are instant for v78.v7890
d0 66 99 4a 46 16 00 d2 2a 10 06 00 00 a9 23 a4 26 30 78 11 03 00 00 29 d1 76 12 08 00 00 48
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 24 00 48

working on getting the rest...

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 2:29 am

Omega-  the CE codes you posted a couple replies above- is that to use with your Lua? Cause when I run execute your Lua it shows that hack checks are not found. Did they change the codes for that as well?

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 2:49 am

I used some of the codes for 6.1 but some don't work is there a code for unlimited resources or something like it and ship building? (broken image removed)

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 3:00 am
Quote from: "0M3G4"
Quote from: "Ljffusion1"
Are there any new updates for this yet, I engine 6.1 but sure what to do can anyone please help me?

Most tasks are instant
d0 66 99 4a 46 16 00 d2 2a 10 06 00 00 a9 23 a4 26 30 78 11 03 00 00 29 d1 76 12 08 00 00 48
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 24 00 48

working on getting the rest...


This dsnt work with anything please advice what have you tried it with ??

This post was imported from an account that no longer exists!
Previous Name: KILLER1807

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 3:43 am

Ok I went back thru some of the posts. I now have the cheat engine 6.1, the De Compiler, where do I get the swf file and is there anything else I need?

Re: [Request] Battle Pirates.

Posted Feb 12, 2012 3:56 am
Quote from: "slowmo"
Quote from: "v1r11"
thank u slow- that helps a ton, a ton!!!! another when u uncompile the .swf and it makes game-0.abc game-1.abc and game-2.abc when recompiling the modified .asasm files ....
the kit i have uses the following commands,

rabcasm game-0game-0.main.asasm
abcreplace game.swf 0 game-0game-0.main.abc

do i need to incorporate all the game-0, game-1, and game-2... i cant get it to work in sothink so, do i have to reocompile all 3 of the .abc files back into the .swf? and if so how do i do that (broken image removed)
for BP you only need game-1
it seems you're using WC kit, try BP KIT, it spares you the trouble.


where do you get the bp kit at?