Re: MapleStory Adventures [READ FIRST POST]
how u do that @@
Flash animation -3-
-migrated-
655 posts
how u do that @@
Flash animation -3-
teach me>.<
they update fast but no new 50+ maps
//energy
Aobscan(_energy,26 d0 46 d1 04 00 14 01 00 00 47 26 d0 46 d3 04 00 14 01 00 00 47)
label(energy)
registersymbol(energy)
_energy:
energy:
db 26 d0 46 d1 04 00 14 01 00 00 02 27 d0 46 d3 04 00 14 01 00 00 02
//neverwalk
Aobscan(_neverwalk,d0 66 d7 1c 66 e8 08 60 84 1e 66 a7 35 4f e3 1a 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 b2 1c 62 0d 66 87 48 46 19 01 73 63 0e d0 66 a2 1e 62 09 66 e9 08 62 0e 4f 97 09 02 10 39 00 00 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 d0 66 a2 1e 62 09 66 e9 08 60 98 01 66 d9 30 66 99 0d 66 ea 08 4f 97 09 02)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a2 1e 62 0a 66 e9 08 62 0a 66 ea 08 4f 97 09 02 02 02 02 02 02 02 02 02 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//RESPAWN
Aobscan(_respawn,25 88 27 46 e7 2f 02)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 25 98 11 46 e7 2f 02
//AUTO PICKUP
Aobscan(_collection1,66 FA 0C 12 2E 00 00 D0 D0 66 FB 0C)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 FA 0C 11 2E 00 00 D0 D0 66 FB 0C
Aobscan(_collection2,D6 D2 24 1E 2A A2 0C 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db D6 D2 24 7F 2A A2 0C 45 00 00
Aobscan(_collection3,66 89 0C 76 2A 12 0A 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 89 0C 76 2A 11 0A 00 00
Aobscan(_collection4,D6 D2 24 1E 2A A2 0C A4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db D6 D2 24 7F 2A A2 0C A4 00 00
updated autopickup, respawn, and speed hack. I not sure whether no miss really works.
No secondary account to test it.
I include it in spoiler if anyone want to test it.
//NO MISS
Aobscan(_nomiss,60 a2 3c 46 e7 2f 00 60 f5 37 62 07 66 c4 4e 0c 3b 00 00 d2 66 db 02 d2 66 db 02 66 b9 16 24 01 a0 61 b9 16 27 62 04 ab 2a 12 0f 00 00 29 60 b0 0b 66 d7 31 d2 66 db 02 66 e7 08 ab 12 08 00 00 d0 66 a7 2c 4f d4 07 00 24 00 27 56 02 48)
label(nomiss)
registersymbol(nomiss)
_nomiss:
nomiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
EDIT: added updated neverwalk and energy request hack
Thanks for the huge update on AOBscans, gknight. It is much appreciated.
//Monster never walk
Aobscan(_neverwalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Can someone please find an update for the AOBscan above? Thanks in advance.
P/S: Would anyone be able to provide a short Tutorial on how to find these scans using Sothink SWF Decompiler and MSA.SWF? I don't wanna be a leecher anymore.. :lol:
Thanks for the huge update on AOBscans, gknight. It is much appreciated.Code: [Select]//Monster never walk
Aobscan(_neverwalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Can someone please find an update for the AOBscan above? Thanks in advance.
P/S: Would anyone be able to provide a short Tutorial on how to find these scans using Sothink SWF Decompiler and MSA.SWF? I don't wanna be a leecher anymore.. :lol:
in Sothink SWF Decompiler, choose raw data instead of source code in the action script section.
This is a short tutorial you can learn from.
viewtopic.php?f=30&t=303
Thanks for leading me in the right path.. time to get hacking. :geek:
Thank !!!
Update 1.10.1.5
[ENABLE]
//energy
Aobscan(_energy,26 d0 46 d1 04 00 14 01 00 00 47 26 d0 46 d3 04 00 14 01 00 00 47)
label(energy)
registersymbol(energy)
_energy:
energy:
db 26 d0 46 d1 04 00 14 01 00 00 02 27 d0 46 d3 04 00 14 01 00 00 02
//neverwalk
Aobscan(_neverwalk,d0 66 d7 1c 66 e8 08 60 84 1e 66 a7 35 4f e3 1a 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 b2 1c 62 0d 66 87 48 46 19 01 73 63 0e d0 66 a2 1e 62 09 66 e9 08 62 0e 4f 97 09 02 10 39 00 00 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 d0 66 a2 1e 62 09 66 e9 08 60 98 01 66 d9 30 66 99 0d 66 ea 08 4f 97 09 02)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a2 1e 62 0a 66 e9 08 62 0a 66 ea 08 4f 97 09 02 02 02 02 02 02 02 02 02 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//AUTO PICKUP
Aobscan(_collection1,66 FA 0C 12 2E 00 00 D0 D0 66 FB 0C)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 FA 0C 11 2E 00 00 D0 D0 66 FB 0C
Aobscan(_collection2,D6 D2 24 1E 2A A2 0C 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db D6 D2 24 7F 2A A2 0C 45 00 00
Aobscan(_collection3,66 89 0C 76 2A 12 0A 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 89 0C 76 2A 11 0A 00 00
Aobscan(_collection4,D6 D2 24 1E 2A A2 0C A4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db D6 D2 24 7F 2A A2 0C A4 00 00
//ALWAYS BLOCK
Aobscan(_godmode,d0 30 2f 14 48)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db D0 30 24 01 48
//MAX DMG
Aobscan(_maxdmg,24 5f 24 69 46 e7 2f 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 e7 2f 02
//INCREASE AOE RANGE
Aobscan(_aoerange,d0 30 d0 66 8d 06 d0 66 ef 04 46 9e 18 01 66 b7 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTER VAC
Aobscan(_monstervac, d2 66 e9 08 d2 66 ea 08 46 9e 0d 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 C9 02 02 46 9e 0d 02
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
[DISABLE]
nice nice keep up the good work.
what are the energy code doing?
what are the energy code doing?
Request energy from friend when your energy runs out although you still have food lesft in inventory
aye ty for the update
Quote from: "flashpiraten"what are the energy code doing?
Request energy from friend when your energy runs out although you still have food lesft in inventory
aha okey.
thk...for update hack...