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MapleStory Adventures [READ FIRST POST]

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Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 29, 2011 5:57 pm

Derped - attempt number2:

Updated for v1.11.1.9

Code: [Select]

//godmode//
d0 4f fe 1f 00
02 02 02 02 02

//aoe range//
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//collection1//
66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a
66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2//
d6 d2 24 1e 2a a2 0c 45 00 00
d6 d2 24 7f 2a a2 0c 45 00 00

//collection3//
66 b7 0d 76 2a 12 0a 00 00
66 b7 0d 76 2a 11 0a 00 00

//collection4//
d6 d2 24 1e 2a a2 0c a4 00 00
d6 d2 24 7f 2a a2 0c a4 00 00

//Max DMG//
24 5f 24 69 46 f7 30 02
24 69 24 69 46 f7 30 02

//monstervac//
d2 66 c1 08 d2 66 c2 08 46 c7 0a 02
24 64 02 02 24 c9 02 02 46 c7 0a 02

//Respawn//
25 d0 0f 25 88 27
24 00 02 24 00 02

//monsters don't walk//
d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Never Miss//
66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Speed// - incomplete
62 0c 20 13 25 00 00 5d 19 62 0c 66 ec 1c 62 0d 66 9c 4a 46 19 01 73 63 0e d0 66 fd 20 62 09 66 c1 08 62 0e 4f ef 08 02 10 39 00 00 26 60 85 01 66 fa 31 62 09 66 c1 08 62 09 66 c2 08 60 85 01 66 8f 34 a1 46 cd 0a 02 14 19 00 00 d0 66 fd 20 62 09 66 c1 08 60 85 01 66 fa 31 66 c2 0a 66 c2 08 4f ef 08 02

auto assemble (working):

Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 4f fe 1f 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

[DISABLE]

crashed client:

Code: [Select]

//nevermiss
Aobscan(_nevermiss,66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Only energy request (didn't really know where to find it) and finishing the speed one...

Everything seems to be working otherwise... I think
Although... is there 2 aoe range parts?
One which is user -> target, other which is target -> additional targets?
Fairly sure I had the later in the previous version and now the former in this version but I can only find one of them =/

Code: [Select]

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
Possibly?

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 3:48 am

- Energy request

ActionUiSystemUiFacade.as. Function lowEnergyNotify

Code: [Select]

if (param1 == true || this.m_lowEnergyAlertEnabled == true)
{
    if (this._case0() == true)
    {
        return;
    }
    if (this._case1() == true)
    {
        return;
    }
    if (this._case2() == true)
    {
        return;
    }
    if (this._case4() == true)
    {
        return;
    }
    this._case5();
    this.m_lowEnergyAlertEnabled = false;
}

Remove the return statement in case2 case3 case4

Code: [Select]

14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47
14 01 00 00 02 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

- Make your Tamed Monster is same size with normal monster. Make sure the Tamed monster is not equip before use this AOB
[attachment=0:3mnjza54]maple.png[/attachment:3mnjza54]

ActionGraphicsTamedMonsterRenderer.as. Function draw

Code: [Select]

param3 = param3 + this.m_Bitmap.content.height * _loc_5;
this.m_Bitmap.execute(param1, param2, param3, _loc_5, _loc_5, 0, this.mirror);

Change to

Code: [Select]

param3 = param3 + this.m_Bitmap.content.height * 0;
this.m_Bitmap.execute(param1, param2, param3, 1, 1, 0, this.mirror);

Code: [Select]

62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05
24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

- Monster do not attack. Same as godmode, the monster never attack you.
ActionLogicCreatureMonsterStructureActionAttack.as. Function execute
Try to return this function

Code: [Select]

d0 30 28 63 0f 28 63 10 20 80 29 63 11
47 02 02 02 02 02 02 02 02 02 02 02 02

- Speed
ActionLogicCreatureUserStructureActionMoveToTargetPosition.as. Function execute

Code: [Select]

_loc_8 = _loc_4 * this.m_Movespeed;

Change it to

Code: [Select]

_loc_8 = _loc_4 * 5000;

Code: [Select]

d0 66 fe 20 a2 75 63 08
25 88 13 02 a2 75 63 08