Re: MapleStory Adventures [READ FIRST POST]
God...up date please.......................T^T
Or teach me how to update.
BANHAMMER!
-migrated-
655 posts
God...up date please.......................T^T
Or teach me how to update.
BANHAMMER!
mee too waiting for update Ha Ha~~~~~~~~
BANHAMMER!
seems like it has been updated and ow well outdated once again
5 Banhammers given out.

v 1.11.1.9
max dmg
24 5f 24 69 46 f7 30 02
24 69 24 69 46 f7 30 02
godmode
d0 4f fe 1f 00
02 02 02 02 02
Derped - attempt number2:
Updated for v1.11.1.9
//godmode//
d0 4f fe 1f 00
02 02 02 02 02
//aoe range//
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//collection1//
66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a
66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a
//collection2//
d6 d2 24 1e 2a a2 0c 45 00 00
d6 d2 24 7f 2a a2 0c 45 00 00
//collection3//
66 b7 0d 76 2a 12 0a 00 00
66 b7 0d 76 2a 11 0a 00 00
//collection4//
d6 d2 24 1e 2a a2 0c a4 00 00
d6 d2 24 7f 2a a2 0c a4 00 00
//Max DMG//
24 5f 24 69 46 f7 30 02
24 69 24 69 46 f7 30 02
//monstervac//
d2 66 c1 08 d2 66 c2 08 46 c7 0a 02
24 64 02 02 24 c9 02 02 46 c7 0a 02
//Respawn//
25 d0 0f 25 88 27
24 00 02 24 00 02
//monsters don't walk//
d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//Never Miss//
66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//Speed// - incomplete
62 0c 20 13 25 00 00 5d 19 62 0c 66 ec 1c 62 0d 66 9c 4a 46 19 01 73 63 0e d0 66 fd 20 62 09 66 c1 08 62 0e 4f ef 08 02 10 39 00 00 26 60 85 01 66 fa 31 62 09 66 c1 08 62 09 66 c2 08 60 85 01 66 8f 34 a1 46 cd 0a 02 14 19 00 00 d0 66 fd 20 62 09 66 c1 08 60 85 01 66 fa 31 66 c2 0a 66 c2 08 4f ef 08 02
auto assemble (working):
[ENABLE]
//godmode
Aobscan(_godmode,d0 4f fe 1f 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02
//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02
//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02
//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a
//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00
//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00
[DISABLE]
crashed client:
//nevermiss
Aobscan(_nevermiss,66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Only energy request (didn't really know where to find it) and finishing the speed one...
Everything seems to be working otherwise... I think
Although... is there 2 aoe range parts?
One which is user -> target, other which is target -> additional targets?
Fairly sure I had the later in the previous version and now the former in this version but I can only find one of them =/
//aoeradiusPossibly?
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
i found aoe range but i have no idea. :cry:
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48
Click here if you need help updating the hacks.
Click here if you need help updating the hacks.
Yeah I used that but not everything is there it seems? (energy I still can't find tbh)
Derped earlier tho
Thank you so much for people who update the code and thank -http://www.kongregatehack.com- for a good webboard. ^^ I ll quit MSA for 1 month.
thanks 01010101 :ugeek:
Many Thanks!!
- Energy request
ActionUiSystemUiFacade.as. Function lowEnergyNotify
if (param1 == true || this.m_lowEnergyAlertEnabled == true)
{
if (this._case0() == true)
{
return;
}
if (this._case1() == true)
{
return;
}
if (this._case2() == true)
{
return;
}
if (this._case4() == true)
{
return;
}
this._case5();
this.m_lowEnergyAlertEnabled = false;
}
Remove the return statement in case2 case3 case4
14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47
14 01 00 00 02 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02
- Make your Tamed Monster is same size with normal monster. Make sure the Tamed monster is not equip before use this AOB
[attachment=0:3mnjza54]maple.png[/attachment:3mnjza54]
ActionGraphicsTamedMonsterRenderer.as. Function draw
param3 = param3 + this.m_Bitmap.content.height * _loc_5;
this.m_Bitmap.execute(param1, param2, param3, _loc_5, _loc_5, 0, this.mirror);
Change to
param3 = param3 + this.m_Bitmap.content.height * 0;
this.m_Bitmap.execute(param1, param2, param3, 1, 1, 0, this.mirror);
62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05
24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01
- Monster do not attack. Same as godmode, the monster never attack you.
ActionLogicCreatureMonsterStructureActionAttack.as. Function execute
Try to return this function
d0 30 28 63 0f 28 63 10 20 80 29 63 11
47 02 02 02 02 02 02 02 02 02 02 02 02
- Speed
ActionLogicCreatureUserStructureActionMoveToTargetPosition.as. Function execute
_loc_8 = _loc_4 * this.m_Movespeed;
Change it to
_loc_8 = _loc_4 * 5000;
d0 66 fe 20 a2 75 63 08
25 88 13 02 a2 75 63 08
Hi emtenteo,
Could you please complie to auto assemble code?
Anyone can release speed hack??