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MapleStory Adventures [READ FIRST POST]

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Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 11:02 am

For version v1.11.1.11

Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 02 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 11:42 am
Quote from: "jadshajsh"
in other news, for the people who want to be able to request for pizza while energy request is active:

Code: [Select]
//ENERGY REQUEST
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

BUT U CANT STACK PIZZAS =, you have to eat your pizzas before you can request lemons
Quote from: "goodknife"
aoe radius
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

auto assemble

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

Both of these were already added/fixed to my compiled list I posted y-day? O.o

Noticed the pizza part wasn't working after I posted it (only after it was a new day since had already used pizza the day I posted it).
Aoe one hasn't changed tho O.o

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 2:56 pm
Quote from: "goodknife"
aoe radius
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

auto assemble

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48


what that function???

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 4:49 pm
Quote from: "pian9866"
what that function???

It's the same aoe that was already posted in my compiled list.

Also since someone pm'ed and asked for my map to also include where the item collections that give energy are;
(broken image removed)

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 2, 2011 11:56 am

Code vac for the Magik Fairy map

//MONSTER VAC
Aobscan(_monstervac, d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 43 02 02 24 64 02 02 46 c7 0a 02

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 4, 2011 2:13 am

This AOE range doesn't work

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

instead use this one

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 4, 2011 2:34 am

both aob are the same... there is no difference if u use either 1

Quote from: "nangryo"
This AOE range doesn't work

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

instead use this one

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 4, 2011 3:36 am

both are not the same! notice the f9 and fa
one isnt working while the other worked!

Quote from: "hotkicker"
both aob are the same... there is no difference if u use either 1

Quote from: "nangryo"
This AOE range doesn't work

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

instead use this one

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 4, 2011 4:32 pm
Quote from: "nangryo"
This AOE range doesn't work

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

instead use this one

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

Wrong, they both work as they are two different types of aoe abilities...

The "//aoerange" determines the maximum distance from your character to the monster you are attacking.
(ie. Stand at one side of the map and hit a monster on the other side of the map on the same level but has the same aoe system)
The "//aoeradius" determines the maximum distance that your aoe travels from monster to monster.
(ie. attack one monster beside you and have the aoe hit a different monster on the opposite side of the map)

//aoeradius wasn't really used as much due to 2 things;
1, it has a higher likelihood to cause black mage error.
2, there is no use for it when combined with monstervac as all monsters are already stacked up in one position and there is no need for the increased aoe radius. (only exception being vac crash maps)

Understand, the current "//aoerange" works as intended.

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 5, 2011 1:34 am
Quote from: "00100010"
Quote from: "nangryo"
This AOE range doesn't work

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

instead use this one

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
Wrong, they both work as they are two different types of aoe abilities...

The "//aoerange" determines the maximum distance from your character to the monster you are attacking.
(ie. Stand at one side of the map and hit a monster on the other side of the map on the same level but has the same aoe system)
The "//aoeradius" determines the maximum distance that your aoe travels from monster to monster.
(ie. attack one monster beside you and have the aoe hit a different monster on the opposite side of the map)

//aoeradius wasn't really used as much due to 2 things;
1, it has a higher likelihood to cause black mage error.
2, there is no use for it when combined with monstervac as all monsters are already stacked up in one position and there is no need for the increased aoe radius. (only exception being vac crash maps)

Understand, the current "//aoerange" works as intended.


Have to test it again and it's true

It's separate code with separate function

My mistake

Thanks for the correction

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 8, 2011 8:23 pm

Try this

Code: [Select]

[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DMG
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//UNLIMITED RANGE
Aobscan(_range,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(range)
registersymbol(range)
_range:
range:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTER VAC
Aobscan(_monstervac, d2 66 c1 08 d2 66 c2 08 46 c7 0a 02 )
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//SPEED
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//ENERGY REQUEST
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_neverwalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a )
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00 )
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00 )
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 11, 2011 9:22 am

I tried to update the no-miss part earlier but it would crash any time an attack was made so I opted to just leave it out.
Although I just revisited it and noticed I derped on it a little and messed up the start value.
No Miss:

Code: [Select]

//nevermiss
Aobscan(_nevermiss,60 ea 3d 46 f7 30 00 60 c1 39 62 07 66 8f 50 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
That should work now =)Also after looking at it, it seems best to have 3 different lists depending on which map you are on;
_____________________________________________________
On Map's which Monstervac Crashes:

Quote
- The Hill West of Henesys I
- Poisonous Middle Forest
- West Street Corner of Perion I
- West Street Corner of Perion II
- Initial Excavation Area
Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//nevermiss
Aobscan(_nevermiss,60 ea 3d 46 f7 30 00 60 c1 39 62 07 66 8f 50 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

[DISABLE]
_____________________________________________________
On tree maps which monsters spawn next to a portal:

Quote
- Tree Trunk Nest I
- Tree Trunk Nest II
- Magic Fairy Area
- One-eyed Lizard Area
- Where the Forest Ends
Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//nevermiss
Aobscan(_nevermiss,60 ea 3d 46 f7 30 00 60 c1 39 62 07 66 8f 50 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

[DISABLE]
_____________________________________________________
Everything else:

Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//nevermiss
Aobscan(_nevermiss,60 ea 3d 46 f7 30 00 60 c1 39 62 07 66 8f 50 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

[DISABLE]

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