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MapleStory Adventures [READ FIRST POST]

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655 posts

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 14, 2011 6:05 am
Quote from: "jadshajsh"
strange, now tamed monster hack messes the game up if you activate it before the game loads

Didn't really test everything fully as now I'm lvl 50 it just seems a little boring/got nothing to really do...

Fixed;

Code: [Select]

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 24 01 24 01

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 15, 2011 3:53 am

lol, they updated again 1.12.1.22

here is godmode+maxdamage+speed+energy req+mob vac while i update some more:

Code: [Select]

[ENABLE]

//GOD MODE
Aobscan(_godmode,12 0a 00 00 d0 4f d9 23 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 12 0a 00 00 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69 46 a7 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a7 33 02

//SPEED
Aobscan(_speed,d0 66 ea 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 ee 04 00 14 01 00 00 47 26 d0 46 f0 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 ee 04 00 14 01 00 00 02 26 d0 46 f0 04 00 14 01 00 00 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 8b 0b 02

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 15, 2011 4:43 am
Quote from: "pian9866"
update again..shit...new code please..


look at the post RIGHT above yours.. i updated a few of them, im kinda new so im gonna take some time unless someone else does it

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 15, 2011 6:05 am

i got collect 1&2

collect1
66 d9 0a 12 2e
to
66 d9 0a 11 2e
collect2
1e 2a a2 0c 45
to
7f 2a a2 0c 45

dont know where to find 3+4
also dont know where monsters dont walk, no miss, range and aoe radius are -_-

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 15, 2011 6:49 am

Try these =)

1.12.1.22 Update:

Code: [Select]

[ENABLE]

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 b0 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//skillrange
Aobscan(_skillrange,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 af 17 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 a7 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a7 33 02

//nevermiss
Aobscan(_nevermiss,60 da 40 46 a7 33 00 60 b2 3c 62 07 66 ef 52 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c1 18 24 01 a0 61 c1 18 27 62 04 ab 2a 12 0f 00 00 29 60 81 0e 66 e3 35 d2 66 ed 02 66 e2 06 ab 12 08 00 00 d0 66 e5 2f 4f cc 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//instant harvest
Aobscan(_harvest,66 f4 24 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f4 24 24 63

//collection1
Aobscan(_collection1,66 d9 0a 12 2e 00 00 d0 d0 66 da 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d9 0a 11 2e 00 00 d0 d0 66 da 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 aa 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 aa 0e 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 47 26 d0 46 f0 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 02 26 d0 46 f0 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 ea 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//nowalk
Aobscan(_nowalk,d0 66 8c 23 66 e3 06 60 de 21 66 e1 39 4f f7 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 8b 0b 02

[DISABLE]
Fairy Maps:

Code: [Select]

//monstervac
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 8b 0b 02
Edit: derp collection 3 was there twice, fixed monstervac aswell...

Updating takes me about 45~50mins each time, however that was before I compiled a list of where each hack was found...
Was using other peoples lists before but there isn't really a complied list.
Next time I'd guess 30~35mins after starting.

Personally since I know what I'm looking for now I just use this list:
Harvest:
Action.Logic.Creature.UserStructure.Action.Harvest -> Function Initilize

Speed:
Action.Logic.Creature.UserStructure.Action.MoveToTargetPosition -> Function execute

Tamed Monster:
Action.Graphics.TamedMonsterRenderer -> Function draw

Skill Range:
Action.Logic.SkillSystem.Skill -> Function Range

AoE Radius:
Action.Logic.SkillSystem.Skill -> Function Radius

Monstervac:
Action.Logic.Creature.MonsterStructure.Monster -> Function updateMonster

God Mode:
Action.Logic.Creature.MonsterStructure.Action.Attack -> Function execute

No Walk:
Action.Logic.Creature.MonsterStructure.Action.Stand -> Function execute

Respawn:
Action.Logic.Creature.MonsterStructure.Action.Regen -> Function Initilize

Max Damage:
Action.Formular.FormularFacade -> Function calcAttackDamage

No Miss:
Action.Formular.FormularFacade -> Function calcAttackDamage

Energy Req:
Action.UiSystem.UiFacade -> Function lowEnergyNotify

Collection1:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update

Collection2:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute

Collection3:
Action.Logic.FileDropItemStructure.FieldDropCollection -> Function Update

Collection4:
Action.Logic.FileDropItemStructure.FieldDropCollection.Action.Pickup -> Function execute

An easy way to learn is just to open 2 versions which has all hacks done, use the first version's hacks to find where each change was done.
Once you have found that out, open the 2nd one and try to update the hacks for yourself then use the finished list to check if you were correct.