Re: MapleStory Adventures [READ FIRST POST]
strange, now tamed monster hack messes the game up if you activate it before the game loads
-migrated-
655 posts
strange, now tamed monster hack messes the game up if you activate it before the game loads
strange, now tamed monster hack messes the game up if you activate it before the game loads
Didn't really test everything fully as now I'm lvl 50 it just seems a little boring/got nothing to really do...
Fixed;
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 24 01 24 01
lol, they updated again 1.12.1.22
here is godmode+maxdamage+speed+energy req+mob vac while i update some more:
[ENABLE]
//GOD MODE
Aobscan(_godmode,12 0a 00 00 d0 4f d9 23 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 12 0a 00 00 02 02 02 02 02
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69 46 a7 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a7 33 02
//SPEED
Aobscan(_speed,d0 66 ea 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08
//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 ee 04 00 14 01 00 00 47 26 d0 46 f0 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 ee 04 00 14 01 00 00 02 26 d0 46 f0 04 00 14 01 00 00 02
//MONSTER VAC
Aobscan(_monstervac, d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 8b 0b 02
[DISABLE]
update again..shit...new code please..
update again..shit...new code please..
look at the post RIGHT above yours.. i updated a few of them, im kinda new so im gonna take some time unless someone else does it
jadshajsh
thank...i wait for other hack..
sry content was wrong
where do you find monsters never walk
Was sleeping =P
Gimme an hour =)
i got collect 1&2
collect1
66 d9 0a 12 2e
to
66 d9 0a 11 2e
collect2
1e 2a a2 0c 45
to
7f 2a a2 0c 45
dont know where to find 3+4
also dont know where monsters dont walk, no miss, range and aoe radius are -_-
Try these =)
1.12.1.22 Update:
[ENABLE]Fairy Maps:
//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 b0 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//skillrange
Aobscan(_skillrange,d0 30 d0 66 a4 06 d0 66 8b 05 46 e9 1b 01 66 af 17 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 a7 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a7 33 02
//nevermiss
Aobscan(_nevermiss,60 da 40 46 a7 33 00 60 b2 3c 62 07 66 ef 52 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c1 18 24 01 a0 61 c1 18 27 62 04 ab 2a 12 0f 00 00 29 60 81 0e 66 e3 35 d2 66 ed 02 66 e2 06 ab 12 08 00 00 d0 66 e5 2f 4f cc 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//instant harvest
Aobscan(_harvest,66 f4 24 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f4 24 24 63
//collection1
Aobscan(_collection1,66 d9 0a 12 2e 00 00 d0 d0 66 da 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d9 0a 11 2e 00 00 d0 d0 66 da 0a
//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
//collection3
Aobscan(_collection3,66 aa 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 aa 0e 76 2a 11 0a 00 00
//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 47 26 d0 46 f0 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ee 04 00 14 01 00 00 02 26 d0 46 f0 04 00 14 01 00 00 02
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b8 2e d1 d2 d3 24 01 24 01
//speed
Aobscan(_speed,d0 66 ea 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08
//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//nowalk
Aobscan(_nowalk,d0 66 8c 23 66 e3 06 60 de 21 66 e1 39 4f f7 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//monstervac
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 8b 0b 02
[DISABLE]
//monstervacEdit: derp collection 3 was there twice, fixed monstervac aswell...
Aobscan(_monstervac,d2 66 e4 06 d2 66 e5 06 46 8b 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 8b 0b 02
Updating takes me about 45~50mins each time, however that was before I compiled a list of where each hack was found...
Was using other peoples lists before but there isn't really a complied list.
Next time I'd guess 30~35mins after starting.
Personally since I know what I'm looking for now I just use this list:
Harvest:
Action.Logic.Creature.UserStructure.Action.Harvest -> Function Initilize
Speed:
Action.Logic.Creature.UserStructure.Action.MoveToTargetPosition -> Function execute
Tamed Monster:
Action.Graphics.TamedMonsterRenderer -> Function draw
Skill Range:
Action.Logic.SkillSystem.Skill -> Function Range
AoE Radius:
Action.Logic.SkillSystem.Skill -> Function Radius
Monstervac:
Action.Logic.Creature.MonsterStructure.Monster -> Function updateMonster
God Mode:
Action.Logic.Creature.MonsterStructure.Action.Attack -> Function execute
No Walk:
Action.Logic.Creature.MonsterStructure.Action.Stand -> Function execute
Respawn:
Action.Logic.Creature.MonsterStructure.Action.Regen -> Function Initilize
Max Damage:
Action.Formular.FormularFacade -> Function calcAttackDamage
No Miss:
Action.Formular.FormularFacade -> Function calcAttackDamage
Energy Req:
Action.UiSystem.UiFacade -> Function lowEnergyNotify
Collection1:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update
Collection2:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute
Collection3:
Action.Logic.FileDropItemStructure.FieldDropCollection -> Function Update
Collection4:
Action.Logic.FileDropItemStructure.FieldDropCollection.Action.Pickup -> Function execute
An easy way to learn is just to open 2 versions which has all hacks done, use the first version's hacks to find where each change was done.
Once you have found that out, open the 2nd one and try to update the hacks for yourself then use the finished list to check if you were correct.
monster vac do not work
monster vac do not work
Fixed already =)
Thanks 00100010, for code updated
it work fine (broken image removed)
thanks 00100010 for telling me where to find them =D