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MapleStory Adventures [READ FIRST POST]

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Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 12, 2011 8:56 am
Quote from: "jadshajsh"
1.14.1.9
few codes(will update after  dinner):

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]


i'll waiting for you (broken image removed) (after dinner T T)

Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 12, 2011 9:50 am
Code: [Select]

[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 aa 43 46 bf 35 00 60 fd 3e 62 07 66 da 56 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 fc 19 24 01 a0 61 fc 19 27 62 04 ab 2a 12 0f 00 00 29 60 e3 0e 66 84 38 d2 66 ee 02 66 f4 06 ab 12 08 00 00 d0 66 e7 31 4f e7 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e8 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e7 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 aa 0b 12 2e 00 00 d0 d0 66 ab 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 aa 0b 11 2e 00 00 d0 d0 66 ab 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 90 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 90 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 f2 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f2 26 24 63

[DISABLE]

finished updating

monstervac+no walk only works if you execute before game load BECAUSE they added chicken mobs to home map

Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 18, 2011 4:09 am
Quote from: "shamanking80"
no energy to play ....

do u mean u have no energy? as in used it if so farm maps that give energy as collections and you will have infinite energy

if you mean u want to be able to play freely with a hack that removes energy restraints, its not possible for most at least. and if it is it will not be released ever publicly. with those kind of hacking skills u could make some mad cash.

oh and for people wanting to know how to load the game before hand. check mark the speed hack and move it to 0.01  then load game when it gets to loading screen then freeze it and scan

Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 24, 2011 5:55 am
Code: [Select]

[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!

Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 24, 2011 6:54 am
Quote from: "jadshajsh"
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!


Unlimited Range have not active ;(

Re: MapleStory Adventures [READ FIRST POST]

Posted Nov 29, 2011 9:33 am
Quote from: "pointdee"
Quote from: "jadshajsh"
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!

Unlimited Range have not active ;(


MONSTERS NEVER WALK have not active ;(