Skip to content

Exit Path 2

-migrated-

This discussion is linked to Exit Path 2. View game

7 posts

Re: Exit Path 2

Posted Aug 23, 2011 12:25 am

My decompiler keeps crashing, can't find invincibility.
The timer keeps going when paused, can't find time.
But at least I found out that flow/overflow is a double, with a max of 800 and a min of 0! >(broken image removed)
To find flow without wasting a ton of time, just run around until your overflow fills up completely, turn around if needed, and pause with your overflow still full. Search for 800 with search type being double. You should get a small amount of results; then just let your flow run out and look for a value rapidly going down to 0. Freeze at 800.

And another thing, don't you hate it when someone's signature looks like part of their post?

Re: Exit Path 2

Posted Aug 23, 2011 9:18 am

Well, i kinda have decopiled SWF in which you can even search stuff you want in Raw mode without game crashing, but there is slight problem with it.

Decompiled SWF has different AoB, which cant be found in main game. You cant use hitTest because you wouldnt be able to pass teleporters, use checkpoints, gather signs or finish level.

Re: Exit Path 2

Posted Aug 24, 2011 11:37 pm

Well what if you used hitTest AND a fly AoB? ( To go over gaps that the portals would normally cross)

Re: Exit Path 2

Posted Aug 25, 2011 12:21 am

That would just completely ruin the game (broken image removed)

And another thing, don't you hate it when someone's signature looks like part of their post?

Re: Exit Path 2

Posted Aug 25, 2011 2:58 pm
Quote from: "Doomware"
Well what if you used hitTest AND a fly AoB? ( To go over gaps that the portals would normally cross)


hitTest is impossible to do, unless you do specific traps, which is possible

"Fly" AoB would have to be increased jump height, which i also searched for. I also searched for gravity, but i cant seem to do it.

There might be a problem in IE9 which i am facing, so i can try on FF, Chrome and different IE i have in Virtual PC

Re: Exit Path 2

Posted Aug 26, 2011 11:38 am

Invincible

4f ab 28 00
47 ab 28 00

Stops all death (probably). Also includes falling off screen hence the below AoB.

Code: [Select]

_as3_callpropvoid die(param count:0)
47 stops the code so it doesn't perform the above.

Infinite jumps

D5 66 EF 27 91
D5 66 EF 27 02

Code: [Select]

if (this.jumpCount < this.totalJumps)
                    {
                        var _loc_1:String = this;
                        var _loc_2:* = this.jumpCount + 1;

Either stop the code from jumping if jump count > total jumps or stop the code from increasing the jump count. I opted for the latter removing the increment opcode (91)

V1.0.2

Code is a pain to deal with (wildcards won't work effectively because of it) so the AoB's will have to be updated manually each time the game updates.

Also, it works in multiplayer. Trololololol

Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.