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Spectromancer: Gamer's Pack

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12 posts

Spectromancer: Gamer's Pack

Posted Sep 13, 2011 8:25 pm

http://www.kongregate.com/games/fighter ... amers-pack

3 badges
[badges=http://www.kongregate.com/games/fighter106/spectromancer-gamers-pack:2b1etxwf]1111[/badges:2b1etxwf]

Opponent's life is 4b*1, set it to 0 to win the duel. Works vice versa - you can set your own health to whatever you want.

100 Health
66 af 06 24 3c 61 3c
66 af 06 24 64 61 3c

Opponents* have 1 health**
68 3b 5e 3c 24 ?? 68 3c
68 3b 5e 3c 24 01 68 3c

*Works with most of the characters
[spoiler=Other opponents:2b1etxwf]Helga has 0 Health
5e 3c 25 96 01 68 3c
5e 3c 25 00 02 68 3c

Archmage has 0 Health
25 c8 01 61 3c
25 00 02 61 3c
**You can set it to 0 if you want instant win

Re: Spectromancer: Gamer's Pack

Posted Sep 13, 2011 9:29 pm

Enemy always skips

15 be fd ff d0 4f
15 00 00 00 d0 4f

EDIT:New AoB

Can always summon/use a card[/u]

0e 02 00 00 27 48
0e 02 00 00 26 48

Tested on the first few levels of campaign

Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Spectromancer: Gamer's Pack

Posted Sep 13, 2011 10:49 pm

Skip turn to win game *Only tested on Easy campaign*
66 52 66 3c 24 00 0d 23 00 00 >
66 52 66 3c 24 7f 0d 23 00 00
^^^^^^^^^^^^^^^^^^^^^^^^
Works only with opponents with HP under 127

For Helga, refresh page, and beat legit, damn it

This post was imported from an account that no longer exists!
Previous Name: Simple_AOB

Re: Spectromancer: Gamer's Pack

Posted Sep 14, 2011 9:17 am

Completed Sol that gives you all badges

but not in correct order  ( easy hard medium )

Re: Spectromancer: Gamer's Pack

Posted Sep 15, 2011 4:08 am

Unfortunately the always summon/use a card applies to the enemy too, I experienced that in depth when playing the archmage for the hard badge.

Re: Spectromancer: Gamer's Pack

Posted Sep 15, 2011 12:21 pm

I have been trying traditional scans to find memory addresses for the different power types. Unfortunately, the different types of bytes (even using changed/unchanged, increased decreased) don't seem to be picking up anything. Has anyone had luck with that?

Re: Spectromancer: Gamer's Pack

Posted Sep 17, 2011 4:55 am
Quote from: "trugda"
I have been trying traditional scans to find memory addresses for the different power types. Unfortunately, the different types of bytes (even using changed/unchanged, increased decreased) don't seem to be picking up anything. Has anyone had luck with that?


To change your Element or Special Power Current Value:

4bytes
1) Find original value you want to change (ex: Beast: 2)
2) Use my handy little formula to get the "new value".
         Original*8 + 6 = new value
         ex: (2*(broken image removed)+6 = 22
3) Plug-in the "new value"  into CE.

Have fun! (broken image removed)

Re: Spectromancer: Gamer's Pack

Posted Oct 8, 2011 11:14 am

Here we just say 4b*8+6, and it's not your formula; used in other games too (broken image removed)

Re: Spectromancer: Gamer's Pack

Posted Oct 10, 2011 5:52 am

Updated AoBs

Enemies always skip their turn
15 bd fd ff d0 4f
15 00 00 00 d0 4f

Skip turn to win game, all enemies
66 58 66 3C 24 00 0d 24 00 00
66 58 66 3c 2d 1a 0d 24 00 00

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects