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Mission in Space : the lost colony

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Mission in Space : the lost colony

Posted Feb 3, 2012 10:53 pm

http://www.kongregate.com/games/StormAl ... ost-colony

It's getting a challenge and therefore badged.
So in preperation
Told you so:
[badges=http://www.kongregate.com/games/StormAlligator/mission-in-space-the-lost-colony:2ccsv1sk]MissionInSpace[/badges:2ccsv1sk]

Infinite AP

d0 d0 66 ?? ?? d1 a0 68 ?? ?? 10
47 d0 66 ?? ?? d1 a0 68 ?? ?? 10

Infinite MP

66 ?? ?? 12 ?? 00 00 ?? A0 73
47 ?? ?? 12 ?? 00 00 ?? A0 73

Tested on the first 2 levels. Also it will probably work on both you and aliens.

EDIT: Apparently:

Quote from: "zob"
Just a warning if these are activated before the game, you get stuck on the tutorial


V1.36.k

Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Mission in Space : the lost colony

Posted Feb 3, 2012 11:13 pm

Right now it got badges.

This post was imported from an account that no longer exists!
Previous Name: Mardekloser

Re: Mission in Space : the lost colony

Posted Feb 4, 2012 1:34 am

For what it's worth, AP and MP are both 4bytes*1
on the AP you'll get 4 values, but when you change them all and move one square you'll see which value is the one.

On a side note, Thank you lol wut.

Re: Mission in Space : the lost colony

Posted Feb 4, 2012 10:14 am

well, I downloaded .SWF from kongregate and opening it using Sothink decompiler, most variable names and even the folder structure is fxxxed up, how can you read it, know how it works and find the correct AoB?

Re: Mission in Space : the lost colony

Posted Feb 4, 2012 12:24 pm

Could someone upload a .sol file ? My non-legit .sol will give you the item badge, the easy and medium but because i'm on windows 7 64 bits i can't use anymore Sol Editor for the hard badge ... don't support the 64 bits.
So if anyone could modify mine or give his .sol it would be nice.

Re: Mission in Space : the lost colony

Posted Feb 4, 2012 3:18 pm
Quote from: "MisterHotStuff"
Edited .sol, no highscores, gives the 3 badges and item as soon as you select your character.


In right order?

Re: Mission in Space : the lost colony

Posted Feb 4, 2012 4:52 pm
Quote from: "Spyrouklas"
Quote from: "MisterHotStuff"
Edited .sol, no highscores, gives the 3 badges and item as soon as you select your character.

In right order?


Tested on another account:
item,easy,medium and hard.
In order (broken image removed)

Re: Mission in Space : the lost colony

Posted Feb 5, 2012 2:26 pm

Infinite Ammo
Refill after using up a mag
d0 24 00 68 ?? ?? 10 e0 ff ff ->
d0 24 3C 68 ?? ?? 10 e0 ff ff

Infinite MP
this one is better, you can walk practically as far as you want
d0 24 00 68 ?? 10 be ff ff ->
d0 24 7F 68 ?? 10 be ff ff

Should be update-proof
Version 1.39.k

Re: Mission in Space : the lost colony

Posted Feb 5, 2012 5:25 pm
Quote from: "Spyrouklas"
In right order?


Who cares? A legit .sol completed before the game had badges or an edited .sol is going to give the badges in the same fucking order. Even if they WEREN'T in the same order, no one has ever gotten banned because their badges are out of order. I've never gotten banned even though I've stupidly gotten myself in the high scores a few times.

Quote from: "shdjdgj"
Could someone upload a .sol file ? My non-legit .sol will give you the item badge, the easy and medium but because i'm on windows 7 64 bits i can't use anymore Sol Editor for the hard badge ... don't support the 64 bits.
So if anyone could modify mine or give his .sol it would be nice.


The problem is that you're using Sol Editor at all. Minerva

Re: Mission in Space : the lost colony

Posted Feb 5, 2012 8:13 pm

Easy badge
2c ff 0f 60 91 05
2c ff 0f 24 14 02

Medium badge
2c d6 23 60 0c 2c dc 32 46 9b 0c 01
2c d6 23 24 05 02 02 02 02 02 02 02

Hard badge
76 12 11 00 00 60 06
76 12 00 00 00 60 06

Impossible badge
----
12 diamond medals*
2c ?? 0a 60 0c 2c ?? 2d 46 ?? ?? 01
2c ?? 0a 24 0c 02 02 02 02 02 02 02

Challenge 1 completed*
26 14 b0 ff ff 60 06
26 14 00 00 00 60 06

Challenge 2 completed*
26 14 bc ff ff 60 06
26 14 00 00 00 60 06

Challenge 3 completed
26 14 b7 ff ff 60 06
26 14 00 00 00 60 06

Challenge 4 completed*
76 12 a1 00 00 60 06
76 12 00 00 00 60 06

Challenge 5 completed*
76 12 96 00 00 60 06
76 12 00 00 00 60 06

Challenge 6 completed*
76 12 06 01 00 60 06
76 12 00 00 00 60 06

*These will not actually be completed, they are simply the values submitted to kongapi, and they will not be present in your save file.
----

Change the AoB's before clicking Start. Change every result.
Loading a game or starting a new game will get you the badge.

Edit: Added AoB's for the Impossible badge & replaced the Hard badge AoB
Edit 2: Updated all of the the AoB's (2/16/2012); not tested
Edit 3: Updated the Impossible badge AoB's (4/14/2012)

Re: Mission in Space : the lost colony

Posted Feb 6, 2012 11:36 pm

Edited .sol for the impossible badge. Based on MisterHotStuff's .sol.

EDIT and BTW: has anybody else experienced problems with minerva and this specified file? Minerva corrupted the file while saving, apparently because it can't handle arrays of object or array of arrays.

This post was imported from an account that no longer exists!
Previous Name: Yoshimo

Re: Mission in Space : the lost colony

Posted Feb 7, 2012 7:00 pm
Quote from: "cirape"
The problem is that you're using Sol Editor at all. Minerva


I use Minerva but with this soft we can't add lines. For instance i didn't completed the level 11 and 12 so i can't add them on the .sol because they are not created in the .sol and only Sol Editor allows it ...
If Minerva allows it juste tell me how

Re: Mission in Space : the lost colony

Posted Feb 8, 2012 3:56 pm
Quote from: "shdjdgj"
Quote from: "cirape"
The problem is that you're using Sol Editor at all. Minerva

I use Minerva but with this soft we can't add lines. For instance i didn't completed the level 11 and 12 so i can't add them on the .sol because they are not created in the .sol and only Sol Editor allows it ...
If Minerva allows it juste tell me how

Minerva doesn't allow you to add stuff to the sol.