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GrindQuest Expansion

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This discussion is linked to GrindQuest Expansion. View game

20 posts

Re: GrindQuest Expansion

Posted Apr 8, 2012 7:44 am
Not much use in using Cheat Engine. It's much easier to just load the sol in Minerva and give yourself everything you want. This includes maxing out all your skills to 10 (but you will only get back (your level - 10) skill points back if you reset).

Yes this is easier but more then less it will corrupt it and 1 day later it will be gone.

I ran my sol editted character for almost a week without issues. Are you playing multiple characters at the same time? It does state in the log-in screen that doing so may cause corruption of save files.

nope, i sol edited one of my characters last week. came back 1 day later all my characters were wiped yet the sol files were still there.


Maybe due to a major update by the developer changing how the sol files are read. Try creating a new char and see what happens with the sols.

Re: GrindQuest Expansion

Posted Apr 9, 2012 7:19 am

Ohh i ended up just using cheat engine and changing stats and hp and going to naxx leaving it overnight on x10 speed. (broken image removed) have lvl 85 in every slot.

Re: GrindQuest Expansion

Posted Apr 13, 2012 12:08 pm

I seemed to have got a backend error when using coolwanglu's GameConqueror (ubuntu version of CE). Maybe i'll switch to windows then..

Re: GrindQuest Expansion

Posted Apr 27, 2012 11:22 am

Hacking stats is Double*1 Rounded (default) Remember to freeze the stats cuz they will not show in the game as increased, but the damage will be.

Re: GrindQuest Expansion

Posted May 9, 2012 2:05 am

No talent lv limit
24 0a AD 12
24 00 b0 12

infinite talent points
0a c1 d6 d1 d2 61
0a 02 d6 d1 d2 61

It seems the talent lv not reset to 10 if higher when loaded from save, if the code actived.
Use ctrl-click to added 10 talent points fast.

Code: [Select]

//no talent lv limit
Aobscan(_tlimit, 24 0a AD 12)
label(tlimit)
registersymbol(tlimit)
_tlimit:
tlimit:
db 24 00 b0 12

//infinite talent points
Aobscan(_tpts, 0a c1 d6 d1 d2 61)
label(tpts)
registersymbol(tpts)
_tpts:
tpts:
db 0a 02 d6 d1 d2 61

No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)