Dungeon Rampage
Some functions are client side, so, easy hackable. I found the speed hack indeed affects the player movement and attack speed, so...
Attack Speed:
from: 65 01 65 01 6c 07 65 01 6c 04 a2 75 6d 07
to: 65 01 65 01 6c 07 02 02 24 ?? a2 75 6d 07
example: x4 Speed (enough for combo and killing)
65 01 65 01 6c 07 02 02 24 04 a2 75 6d 07
Walk Speed:
from: d0 66 dd 32 66 9a 04 2c ab 5a 24 01 46 94 0b 02 75 d5
to: 02 02 02 02 02 02 02 02 02 02 24 ?? 02 02 02 02 75 d5
example: x2 (enough is enough)
02 02 02 02 02 02 02 02 02 02 24 02 02 02 02 02 75 d5
If someone is interested, the auto-assemble script is done, including 'piercing' for all projectiles, rangers becomes deadly!
[ENABLE]
Aobscan(_attack,65 01 65 01 6c 07 65 01 6c 04 a2 75 6d 07)
label(attack)
registersymbol(attack)
_attack:
attack:
db 65 01 65 01 6c 07 02 02 24 04 a2 75 6d 07
Aobscan(_speed,d0 66 dd 32 66 9a 04 2c ab 5a 24 01 46 94 0b 02 75 d5)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 24 02 02 02 02 02 75 d5
Aobscan(_pierce,d0 2a 63 09 66 98 3b 91 63 0a)
label(pierce)
registersymbol(pierce)
_pierce:
pierce:
db d0 2a 63 09 66 98 3b 02 63 0a
[DISABLE]