RE: marvel avengers alliance
Yup it doesn't pass auditing. shame. Keep up the good work though.
Marvel: Avengers Alliance Cheats - a collection of cheat codes, unlocks, passwords, commands, tricks, tips, lists (Facebook version)
2,716 posts
Yup it doesn't pass auditing. shame. Keep up the good work though.
eh.. I've no friends, need friends, please add me, facebook.com/randomm.ranndom :)
should be the same thing as the existed AI attack self (team swap) @ RandomAIController
d0 30 20 80 ?? ?? 63 05 d1 11 02 00 00 20 48 10 ?? 01 00 09 d0 26 27
d0 30 d2 d3 d6 d7 02 02 d1 11 02 00 00 20 48 10 ?? 01 00 09 d0 26 27
These 2 is for bestChoice @ ScriptableAIController, it may be the alternative targeting beside above 'choose one from random'.
It select target by certain score evaluation.
d0 30 57 2a 63 04 30 65 01 21 82 6d 05 65 01 24 00 6d 08 65 01
d0 30 57 2a 63 04 30 65 01 21 82 6d 05 d2 d3 d6 d7 02 02 65 01
d0 30 20 80 ?? 63 05 20 80 ?? 63 06 24 00 75 63 04 24 00 63 07
d0 30 d2 d3 d6 d7 02 20 80 ?? 63 06 24 00 75 63 04 24 00 63 07
... but I've not test these 2 lines of aobs if there is any notable effect. I'm still at ch1 mission 2, can't unlock mission 3 coz I've no friends T_T.
distress call still hit player party with these 3 aob combined.
expected something related to AssistAIController, but no effect by modify these line @ activate
var _loc_5:* = getTargetingObject(_loc_4, param1, param2); // the modification is swaping param1 and param2
Hero is NOT_BUSY
d0 30 d0 66 ?? ?? 60 ?? ?? 66 ?? ?? 01 ab 96 48
27 48 d0 66 ?? ?? 60 ?? ?? 66 ?? ?? 01 ab 96 48
tested case: select a fight-deck mission hero into battle, but now the site is in maintance, don't know if it pass till battle end.
updated: May be I just break something? It seems not in maintance, but the game keep displaying a message that the game is updated...
tested case: work on PVP Pratice
UPDATED: NOT_BUSY aob seems not work for training and deck mission at the same time, but ok for Train/Deck + Deploy/Battle Team.
Assember Script (Team Swap + Speed Up + Not_Busy)
+ Speed Up (Battle Animation Sequence Speed )
(a few heroes' actions are not synchronized, but speeded up in general)
nice work, thanks for sharing :D
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest3.ct | 11.06 KB | 1,533 |
So, from haenawolf hacks, which can be used without any issue?
Updated 13-12-12:
Assembler Script
+ AI Attack Self [Distress Call Ok]
+ Anim Speed (4x)
? hero not in use (may cause error, use in your own risk)
explaination AI attack self:
It seems only enemy and player distress call use AI targeting.
The prolem of previous AI attack self is that distress call also swap team ally and enemy, result damage to player team.
This aob make a test if the ally team equal hero team, if no, copy ally team to enemy team, otherwise, no change will be make.
Because there is not enough code space to do the test, the switch case ENEMY and ALLY are combined to target enemy team.
So, the net effect is enemy team will targeting themself no matter the action is harmful or benefitial, while distress call will do damage to enemy, as no distress call is (should be?) benefitial.
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest5.ct | 10.34 KB | 1,110 |
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
@haenawolf
Thanks bro, hope you can find the right AOB to make the drop thingy work .
''? hero not in use (may cause error, use in your own risk)'' - what does this do actually?
@haenawolf
can u make it a CT plz if can
@adnan
As my understanding, loot/dmg amount/trigger action with a chance(counter/critical etc.) ... cannot be modified by client side aob and able to pass battle end audit , I don't know if there is other way.
Hero is in use in training/deck mission/deployed. This aob allow a training/deck mission hero to deploy, for example. Other casees may cause error.
@salvation69
The link is a CT file.
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
@adnan
As my understanding, loot/dmg amount/trigger action with a chance(counter/critical etc.) ... cannot be modified by client side aob and able to pass battle end audit , I don't know if there is other way.
Hero is in use in training/deck mission/deployed. This aob allow a training/deck mission hero to deploy, for example. Other casees may cause error.
@salvation69
The link is a CT file.
Ok i understand, thanks. Looking forward to any kinda exploit you bring to us next. Good luck and happy hacking '))
Updated 13-12-12:
Assembler Script
+ AI Attack Self [Distress Call Ok]
+ Anim Speed (4x)
? hero not in use (may cause error, use in your own risk)
explaination AI attack self:
It seems only enemy and player distress call use AI targeting.
The prolem of previous AI attack self is that distress call also swap team ally and enemy, result damage to player team.
This aob make a test if the ally team equal hero team, if no, copy ally team to enemy team, otherwise, no change will be make.
Because there is not enough code space to do the test, the switch case ENEMY and ALLY are combined to target enemy team.
So, the net effect is enemy team will targeting themself no matter the action is harmful or benefitial, while distress call will do damage to enemy, as no distress call is (should be?) benefitial.
thanksss
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest5.ct | 10.34 KB | 1,110 |
what is the major difference from + Anim Speed (4x) and kolonelkadat faster battle message?
i can't use the script, its not activate
i can't use the script, its not activate
It does activate, you gotta choose the right process from chrome, try shift+Esc, convert the PID from Flash to Hexadecimal using a calculator
Updated 13-12-12:
Assembler Script
+ AI Attack Self [Distress Call Ok]
+ Anim Speed (4x)
? hero not in use (may cause error, use in your own risk)
explaination AI attack self:
It seems only enemy and player distress call use AI targeting.
The prolem of previous AI attack self is that distress call also swap team ally and enemy, result damage to player team.
This aob make a test if the ally team equal hero team, if no, copy ally team to enemy team, otherwise, no change will be make.
Because there is not enough code space to do the test, the switch case ENEMY and ALLY are combined to target enemy team.
So, the net effect is enemy team will targeting themself no matter the action is harmful or benefitial, while distress call will do damage to enemy, as no distress call is (should be?) benefitial.
+ Anim Speed (4x) not working
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest5.ct | 10.34 KB | 1,110 |
+ Anim Speed (4x) not working
yes, it is not work on animation anymore, although the aob can be searched. I don't why ...
Sorry, I set the wrong message speed. It should be fixed now.
13-12-15
Assembler Script
+ AI Attack Self (OK Distress), optional AI Team Swap (NG Distress, but update resistance)
+ Anim 4x, optional 2x
? Hero in use
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest9.ct | 13.85 KB | 1,514 |
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
+ Anim Speed (4x) not working
yes, it is not work on animation anymore, although the aob can be searched. I don't why ...
Sorry, I set the wrong message speed. It should be fixed now.
13-12-15
Assembler Script
+ AI Attack Self (OK Distress), optional AI Team Swap (NG Distress, but update resistance)
+ Anim 4x, optional 2x
? Hero in use
![]()
| Filename | Size | Downloads |
|---|---|---|
| 1mavengersfbtest9.ct | 13.85 KB | 1,514 |