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[REQUEST] Wasted Colony

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8 posts

Re: [REQUEST] Wasted Colony

Posted Jul 28, 2012 12:43 am

http://www.kongregate.com/games/smallfarm/wasted-colony

Food adds

0e ?? ?? ?? 5e ?? ?? 5d ?? ?? 66 ?? ?? 24 01 a1 68 ?? ??
0e ?? ?? ?? 5e ?? ?? 5d ?? ?? 66 ?? ?? 24 01 a0 68 ?? ??

Building traps adds (scrap, mood and electricity)

a1 68 ?? 5e ?? 5d ?? 66 ?? 5d ?? ?? 66 ?? ?? a1 68 ?? 5e ?? ?? 5d ?? ?? 66 ?? ?? 5d ?? ?? 66 ?? ?? a0 68
a0 68 ?? 5e ?? 5d ?? 66 ?? 5d ?? ?? 66 ?? ?? a0 68 ?? 5e ?? ?? 5d ?? ?? 66 ?? ?? 5d ?? ?? 66 ?? ?? a1 68

No resources needed to build new floors

12 ?? 00 00 29 d2 66 ?? d2 66 ?? 5d ?? 66 ?? 66 ?? 66 09 b0 76 12 ?? 00 00
12 00 00 00 29 d2 66 ?? d2 66 ?? 5d ?? 66 ?? 66 ?? 66 09 b0 76 12 00 00 00

Building new floor doesn't subtract (use this with above to keep from being really negative, for some reason the game doesn't like add for this one)

a1 61 ?? d2 d2 66 ?? d2 66 ?? 5d ?? 66 ?? 66 ?? 66 ?? a1
29 61 ?? d2 d2 66 ?? d2 66 ?? 5d ?? 66 ?? 66 ?? 66 ?? 29

Use people for infinite number of builds per day

46 ?? ?? 29 5d ?? 2a d6 66 ?? 93 d7 d2 d3 61 ?? 08 03 08 02 5d
46 ?? ?? 29 5d ?? 2a d6 66 ?? 91 d7 d2 d3 61 ?? 08 03 08 02 5d

Re: [REQUEST] Wasted Colony

Posted Jul 30, 2012 5:23 pm

Its a wildcard. It means that position can be anything, its usually used for anything that can be variable.You can see most of mine are right after 66 which in as3 is "get property". You use them for anything that can change anytime you load the game like "get property {}" and to make the aob resistant to minor updates.

Re: [REQUEST] Wasted Colony

Posted Jul 30, 2012 6:24 pm

a little more elboration pls.

66 ?? or  0e ?? ?? ??

Using this how can i edit in hex editor