Re: Cloudstone
What do you mean, what command? When I open the console, those messages are listed there. I'm using the f1 cheat to kill monsters, but even with the aob, it stops counting the xp and gold after a certain point.
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What do you mean, what command? When I open the console, those messages are listed there. I'm using the f1 cheat to kill monsters, but even with the aob, it stops counting the xp and gold after a certain point.
Nope you're right doesn't save to server, fuc*!
Game updated Kolonel aob for console doesn't work anymore.
This function should allow you to increase the pvp points of the leaderboard that you obtain when win a pvp:
public static function getDifficulty(param1:UserData) : int
{
var _loc_2:int = 1;
var _loc_3:int = 2;
var _loc_4:int = 3;
var _loc_5:int = 4;
var _loc_6:Object = {};
var _loc_7:* = param1.pvp.getDuels().getTotalOffensiveFights();
var _loc_8:* = param1.pvp.getDuels().totalOffensiveWins / _loc_7;
if (_loc_7 <= 3)
{
return 0;
}
if (_loc_8 <= 0.5 || _loc_7 <= 5)
{
_loc_6[_loc_2] = 40;
_loc_6[_loc_3] = 45;
_loc_6[_loc_4] = 15;
}
else if (_loc_8 <= 0.65)
{
_loc_6[_loc_2] = 15;
_loc_6[_loc_3] = 25;
_loc_6[_loc_4] = 50;
_loc_6[_loc_5] = 10;
}
else if (_loc_8 <= 0.8)
{
_loc_6[_loc_2] = 10;
_loc_6[_loc_3] = 15;
_loc_6[_loc_4] = 35;
_loc_6[_loc_5] = 40;
}
else
{
_loc_6[_loc_2] = 0;
_loc_6[_loc_3] = 15;
_loc_6[_loc_4] = 15;
_loc_6[_loc_5] = 70;
}
var _loc_9:* = new Random();
new Random().seed = Rnd.integer(0, int.MAX_VALUE);
var _loc_10:* = _loc_9.weightedChoice(_loc_6);
trace("determined difficulty, ", _loc_7, ", " + _loc_8, " : " + _loc_10);
return _loc_10;
}// end function
}
}
I've tried everything, but I'm not very good with bytecoding. Can someone help? Would be very appreciate.
console part 1
d1 66 ?? ?? 24 53 14 19 00 00 d1 66 ?? ?? 76 2a 12 05 00 00 29 60 ?? ?? 76 12 06 00 00 d0 4f ?? ?? ?? 47
d1 66 ?? ?? 24 72 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 d0 4f ?? ?? ?? 47
console part 2
d0 30 60 b4 04 d0 66 9b 44 4f fa 46 01 d0 66 9b 44 46 a6 05 00 85 d5 60 de 53 d1 4f da 68 01 5d 88 28 4a 88 28 00 80 88 28 d6 d2 60 0d 66 f6 5f d0 66 bf 44 27 24 00 26 4f a4 14 05 d2 d0 66 9b 44 46 a6 05 00 d0 66 a5 44 4f ff 68 02 47
d0 30 d0 26 61 8d 3d 60 cb 05 d0 2c da 07 4f b9 47 02 d0 5d 5a 4a 5a 00 68 a1 44 d0 66 a1 44 60 fe 51 60 ff 51 60 cb 22 60 a5 04 66 cb 46 4f ae 05 04 d0 4f c0 44 00 60 28 66 a5 46 24 42 4f d2 04 01 47 85 d5 60 de 53 d1 4f da 68 01 47
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"
What can the local save command even do?
Under normal admin conditions, if you pressed (on a Mac, anyway) ctrl-S, you could save your character's stats to a text file. Included stuff like main stats, items equipped, total exp, gold, rubies etc. Didn't figure out a way to edit any of them or load the character back up.
On another note, if you press ctrl-D while the admin is active, the screen draws on the invisible boundaries for a level - making it that much easier to see invisible paths if there are any.
The game has been updated. Colonel's console Part 1 still searchable, but not the 2nd.
--Hmm, I'm trying to download the game to change it myself, but I can't find the downloadable link.. is it the one with kong.cloudstone blah blah blah? found it. --but failed miserably :p
console part 1
d1 66 ?? ?? 24 53 14 19 00 00 d1 66 ?? ?? 76 2a 12 05 00 00 29 60 ?? ?? 76 12 06 00 00 d0 4f ?? ?? ?? 47
d1 66 ?? ?? 24 72 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 d0 4f ?? ?? ?? 47
console part 2
d0 30 60 b4 04 d0 66 9b 44 4f fa 46 01 d0 66 9b 44 46 a6 05 00 85 d5 60 de 53 d1 4f da 68 01 5d 88 28 4a 88 28 00 80 88 28 d6 d2 60 0d 66 f6 5f d0 66 bf 44 27 24 00 26 4f a4 14 05 d2 d0 66 9b 44 46 a6 05 00 d0 66 a5 44 4f ff 68 02 47
d0 30 d0 26 61 8d 3d 60 cb 05 d0 2c da 07 4f b9 47 02 d0 5d 5a 4a 5a 00 68 a1 44 d0 66 a1 44 60 fe 51 60 ff 51 60 cb 22 60 a5 04 66 cb 46 4f ae 05 04 d0 4f c0 44 00 60 28 66 a5 46 24 42 4f d2 04 01 47 85 d5 60 de 53 d1 4f da 68 01 47
part one enables the "local save" command and changes the key from ctrl+s to f3
part two rips out all of the guts from private function localSave() : void and replaces them with:Code: [Select]//d0
_as3_getlocal <0>
//30
//d0 26 61 8d 3d
_set isadmin true
//60 cb 05
_as3_getlex com.junkbyte.console::Cc
//d0
_as3_getlocal <0>
//2c da 07
_as3_pushstring "~"
//4f b9 47 02
_as3_callpropvoid startOnStage(param count:2)
//d0
_as3_getlocal <0>
//5d 5a
_as3_findpropstrict com.playsaurus.console::Console
//4a 5a 00
_as3_constructprop com.playsaurus.console::Console(param count:0)
//68 a1 44
_as3_initproperty _console
//d0
_as3_getlocal <0>
//66 a1 44
_as3_getproperty _console
//60 fe 51
_as3_getlex GAME_HEIGHT
//60 ff 51
_as3_getlex GAME_WIDTH
//60 cb 22
_as3_getlex stage
//60 a5 04
_as3_getlex lib.urls::PugUrls
//66 cb 46
_as3_getproperty CONSOLE
//4f ae 05 04
_as3_callpropvoid init(param count:4)
//d0
_as3_getlocal <0>
//4f c0 44 00
//60 28
_as3_getlex lib.sound::PugSoundManager
//66 a5 46
_as3_getproperty instance
//24 42
_as3_pushbyte 66
//4f d2 04 01
_as3_callpropvoid playSoundEffectById(param count:1)
//47
_as3_returnvoid
EVERYTHING BEYOND THIS POINT IS JUST TO TAKE UP SPACE
NOTHING BELOW THIS LINE IS EXECUTED
___________________________________________
_as3_callproperty toJson(param count:0)
//85
_as3_coerce_s
//d5
_as3_setlocal <1>
//60 de 53
_as3_getlex flash.system::System
//d1
_as3_getlocal <1>
//4f da 68 01
_as3_callpropvoid setClipboard(param count:1)
_as3_findpropstrict flash.net::FileReference
//47
_as3_returnvoid
This is the new localSave()
d0 30 60 c1 05 d0 66 c4 44 4f e3 47 01 d0 66 c4 44 46 ff 04 00 85 d5 60 9d 54 d1 4f 91 69 01 5d a3 28 4a a3 28 00 80 a3 28 d6 d2 60 0d 66 a7 60 d0 66 e8 44 27 24 00 26 4f ae 14 05 d2 d0 66 c4 44 46 ff 04 00 d0 66 ce 44 4f b6 69 02 47
console part 1
d1 66 ?? ?? 24 53 14 19 00 00 d1 66 ?? ?? 76 2a 12 05 00 00 29 60 ?? ?? 76 12 06 00 00 d0 4f ?? ?? ?? 47
d1 66 ?? ?? 24 72 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 d0 4f ?? ?? ?? 47
console part 2
d0 30 60 c1 05 d0 66 c4 44 4f e3 47 01 d0 66 c4 44 46 ff 04 00 85 d5 60 9d 54 d1 4f 91 69 01 5d a3 28 4a a3 28 00 80 a3 28 d6 d2 60 0d 66 a7 60 d0 66 e8 44 27 24 00 26 4f ae 14 05 d2 d0 66 c4 44 46 ff 04 00 d0 66 ce 44 4f b6 69 02 47
d0 30 d0 26 61 b2 3d 60 90 05 d0 2c c5 07 4f c1 47 02 d0 5d 5a 4a 5a 00 68 ca 44 d0 66 ca 44 60 ab 52 60 ac 52 60 e2 22 60 a0 04 66 f3 46 4f bd 05 04 d0 4f e9 44 00 60 35 66 cd 46 24 42 4f a4 05 01 47 AB AD BA BE AB AD CA FE 47 DE AD
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"
Bump for game update.
And I still failed to figuring out how is this works (broken image removed)
what are those "_as3_debugline line number: xxx" anyway?
--waiting for rescue..
Is it just me or is none of the AoBs working anymore? (broken image removed)
console part1
66 ?? ?? 24 53 14 22 00 00 f0 ?? ?? d1 66 ?? ?? 76 2a 12 05 00 00 29 60 ?? ?? 76 12 0c 00 00 f0 ?? ?? d0 4f ?? ?? ??
66 ?? ?? 24 72 14 22 00 00 f0 ?? ?? d1 66 ?? ?? 76 2a 12 00 00 00 29 60 ?? ?? 76 12 00 00 00 f0 ?? ?? d0 4f ?? ?? ??
console part 2
f1 94 ba 01 f0 b6 05 d0 30 ef 01 ec 40 00 bb 05 ef 01 ac ba 01 01 bd 05 f0 b9 05 60 83 05 d0 66 f4 44 4f 98 48 01 f0 bb 05 d0 66 f4 44 46 b8 05 00 85 d5 f0 bc 05 60 d7 54 d1 4f d0 69 01 f0 bd 05 5d bb 28 4a bb 28 00 80 bb 28 d6 f0 be 05 d2 60 13 66 e1 60 d0 66 98 45 27 24 00 26 4f ac 14 05 f0 bf 05 d2 d0 66 f4 44 46 b8 05 00 d0 66 fe 44 4f f6 69 02 f0 c0 05 47
d0 30 d0 26 61 e0 3d 60 b6 04 d0 2c 8d 44 4f cb 47 02 d0 5d 5a 4a 5a 00 68 fa 44 d0 66 fa 44 60 e4 52 60 e5 52 60 ec 22 60 a0 04 66 9d 47 4f 86 05 04 d0 4f 99 45 00 60 2e 66 fb 46 24 42 4f ce 04 01 47 AB AD BA BE AB AD CA FE 47 DE AD 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 AB AD BA BE AB AD CA FE 47 DE AD 02 02 02 02 AB AD BA BE AB AD CA FE 47 DE AD 47
part one enables the "local save" command and changes the key from ctrl+s to f3
part two rips out all of the guts from private function localSave() : void and replaces them with:
private function localSave() : void
{
_as3_getlocal <0>
_as3_pushscope
_as3_getlocal <0>
_as3_pushtrue
_as3_setproperty com.doogog.game:GameBase::_isAdmin
_as3_getlex com.junkbyte.console::Cc
_as3_getlocal <0>
_as3_pushstring "~"
_as3_callpropvoid startOnStage(param count:2)
_as3_getlocal <0>
_as3_findpropstrict com.playsaurus.console::Console
_as3_constructprop com.playsaurus.console::Console(param count:0)
_as3_initproperty main:PugMain::_console
_as3_getlocal <0>
_as3_getproperty main:PugMain::_console
_as3_getlex GAME_HEIGHT
_as3_getlex GAME_WIDTH
_as3_getlex stage
_as3_getlex lib.urls::PugUrls
_as3_getproperty CONSOLE
_as3_callpropvoid init(param count:4)
_as3_getlocal <0>
_as3_callpropvoid main:PugMain::registerConsoleCommands(param count:0)
_as3_getlex lib.sound::PugSoundManager
_as3_getproperty instance
_as3_pushbyte 66
_as3_callpropvoid playSoundEffectById(param count:1)
_as3_returnvoid
junk filler bytes
}
what are those "_as3_debugline line number: xxx" anyway?
junk for the as3 debugger. also pretty much the best thing ever when you are modifying some function as it gives you lots of extra space to work in.
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"
New update just a few seconds ago, AOBs don't work anymore.
This post was imported from an account that no longer exists!
Previous Name: Yoshimo
WARNING!
THE FOLLOWING AOBs ARE POTENTIALLY UNSAFE AND MAY LEAD TO A BAN
ESPECIALLY THE F1 TO KILL PART
for the safety of F1 to kill
60 e3 3d 66 f4 69 96 2c 85 69 14 0f 00 00 d0 66 f4 44
02 02 02 02 02 02 02 02 02 02 10 0f 00 00 d0 66 f4 44
60 e3 3d 66 f4 69 96 2c 85 69 14 0f 00 00 d0 66 f4 44 20 61 d9 24 60 a0 04 20 61 fb 46 d0 66 f4 44
60 e3 3d 66 f4 69 96 2c 85 69 14 0f 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 d0 66 f4 44
console part 1
d1 66 ?? ?? 24 53 14 19 00 00 d1 66 ?? ?? 76 2a 12 05 00 00 29 60 ?? ?? 76 12 06 00 00 d0 4f ?? ?? ?? 47
d1 66 ?? ?? 24 72 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 d0 4f ?? ?? ?? 47
console part 2
d0 30 60 ad 05 d0 66 f4 44 4f f4 47 01 d0 66 f4 44 46 a4 05 00 85 d5 60 b4 54 d1 4f d0 69 01 5d bc 28 4a bc 28 00 80 bc 28 d6 d2 60 16 66 e1 60 d0 66 98 45 27 24 00 26 4f ac 14 05 d2 d0 66 f4 44 46 a4 05 00 d0 66 fe 44 4f f6 69 02 47
d0 30 d0 26 61 e1 3d 60 bc 05 d0 2c c6 07 4f 82 48 02 d0 5d 5a 4a 5a 00 68 fa 44 d0 66 fa 44 60 e4 52 60 e5 52 60 ec 22 60 aa 04 66 aa 47 4f f5 04 04 d0 4f 99 45 00 60 24 66 fb 46 24 42 4f cc 04 01 47 AB AD BA BE AB AD CA FE 47 DE AD
part one enables the "local save" command and changes the key from ctrl+s to f3
part two rips out all of the guts from private function localSave() : void and replaces them with:
private function localSave() : void
{
_as3_getlocal <0>
_as3_pushscope
_as3_getlocal <0>
_as3_pushtrue
_as3_setproperty com.doogog.game:GameBase::_isAdmin
_as3_getlex com.junkbyte.console::Cc
_as3_getlocal <0>
_as3_pushstring "~"
_as3_callpropvoid startOnStage(param count:2)
_as3_getlocal <0>
_as3_findpropstrict com.playsaurus.console::Console
_as3_constructprop com.playsaurus.console::Console(param count:0)
_as3_initproperty main:PugMain::_console
_as3_getlocal <0>
_as3_getproperty main:PugMain::_console
_as3_getlex GAME_HEIGHT
_as3_getlex GAME_WIDTH
_as3_getlex stage
_as3_getlex lib.urls::PugUrls
_as3_getproperty CONSOLE
_as3_callpropvoid init(param count:4)
_as3_getlocal <0>
_as3_callpropvoid main:PugMain::registerConsoleCommands(param count:0)
_as3_getlex lib.sound::PugSoundManager
_as3_getproperty instance
_as3_pushbyte 66
_as3_callpropvoid playSoundEffectById(param count:1)
_as3_returnvoid
junk filler bytes
}
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"
Works like a charm, thanks!
This post was imported from an account that no longer exists!
Previous Name: Yoshimo