Custom Buffs
Search this
d0 30 d1 66 ?? ?? 24 2a 60 ?? 66 ?? ?? 66 ?? ?? 25 90 03 4f ?? ?? 03 47
Then search this by aobscan
Aobscan(_buffs,d0 30 d2 66 ?? ?? 66 ?? ?? 62 04)
make change by follow script:
_buffs + 02 :
db 60 ?? 66 ?? ?? 66 ?? ?? d5
db d2 66 ?? ??
db 2a 2a 2a 2a 2a 2a
db 24 24 d1 4f ?? ?? 02
db 24 25 d1 4f ?? ?? 02
db 24 26 d1 4f ?? ?? 02
db 24 15 d1 4f ?? ?? 02
db 24 06 d1 4f ?? ?? 02
db 24 14 d1 4f ?? ?? 02
db 24 13 d1 4f ?? ?? 02
db 47
Use Throwing Axe to have multiple buffs (3 version of Titan buff 24-26, 3 speed boost 13-15, and 1 Berserk 06), you may try experiment with other buffs, but adding 8th buff crash the game... if still want to try, when adding one more buff line before 47, an extra 2a (dup) have to be added to the 2a 2a...2a 2a line. Express Kama only work for a room, better not included.
Same buff don't stack by repeating activation.
Current version as of 29-jul, the assembler script should look like this:
//---- start for 1 big entry
Aobscan(_buffs,d0 30 d2 66 ?? ?? 66 ?? ?? 62 04)
_buffs + 02 :
db 60 3d 66 d7 59 66 81 05 d5
db d2 66 a3 17
db 2a 2a 2a 2a 2a 2a
db 24 24 d1 4f a6 30 02
db 24 25 d1 4f a6 30 02
db 24 26 d1 4f a6 30 02
db 24 15 d1 4f a6 30 02
db 24 06 d1 4f a6 30 02
db 24 14 d1 4f a6 30 02
db 24 13 d1 4f a6 30 02
db 47
//To extend buff duration:
Aobscan(_buffDuration,d3 24 00 14 07 00 00 62 04 66 ?? ?? 75 d7)
_buffDuration + 07:
db 2d 1e 02 02 02
//For unlimited item uses
Aobscan(_consumeItem,46 ?? ?? 00 66 ?? ?? 46 ?? ?? 01 66 ?? ?? 4f ?? ?? 01 47)
_consumeItem + 0e:
db 29 29 02 02
//To prevent PVP opponent to use offensive item (including throwing axe)
Aobscan(_offensiveItem,24 01 a0 46 ?? ?? 02 68 ?? ?? d0 4f)
_offensiveItem:
db 29 24 00
//Bonus:
//No rift pot of death
Aobscan(_riftpotdie,2f ?? 46 ?? ?? 01 12 0e 00 00 d2 66)
_riftpotdie + 07:
db 00
//Fury Potion to activate Aegis
Aobscan(_pot2aegis,24 20 60 ?? 66 ?? ?? 66 ?? ?? 4f ?? ?? 02)
_pot2aegis + 01:
db 0b
//---- end ------
*Buff Duration should be activate before character shown, may put it on a separated entry. Others can be activate before iso view (dungeon).
*I've given up this game, so don't expect further update please. Have fun :)
one more :)
//ice spike mod
Aobscan(_icespike1,24 03 46 ?? ?? 02 25 e8 07 a2 73 63 07 60)
_icespike1 + 07:
db 88 27 // this may be time in mili-sec....?
_icespike1 + 52:
db 7f
Aobscan(_icespike2,24 23 d1 66 ?? ?? 60 ?? 66 ?? ?? 46 ?? ?? 04)
_icespike2 + 06:
db 24 0b 24 01 02 // damage is max-power based, 24 01 is multiplier?
_icespike2 + 0e:
db 05
Aobscan(_icespike3,d1 66 ?? ?? 24 01 24 00 62 05 d0 66 ?? ?? 62 07 4f ?? ?? 08)
_icespike3:
db 24 50 02 02 24 64 24 64
// 24 50 is aoe range, 50 is like attack all, following 2x 24 64 is number of attack, and interval between attack, however the attacks end when animation/time end, so not really attack 100 times
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)