Skip to content
Locked

Swords & Potions 2

This discussion is linked to Swords & Potions 2. View game

138 posts

RE: Swords & Potions 2

Posted Jan 25, 2014 11:41 pm

Thanks for info :D

And.now that you told it - actually now I remember having to put quite some time into getting SP 1 badges >>

I just wish they would make something more interesting if they plan on using their own servers ><
The whole idea of buying/selling is only a little more interesting than a simple buy/sell in any rpg...

RE: Swords & Potions 2

Posted Jan 26, 2014 11:35 am

If someone needs suggestions on doing it fast legally - just buy a lot of cheap furniture, expand your shop for more space and don't bother upgrading too much(more than 3 is usually too costy), better buy more stuff that takes less space(I spammed potion racks, while selling herbs with my worker), got badge in around 3 hours..
Still better than the days you spent for badges in S&P1 :D

RE: Swords & Potions 2

Posted Jan 27, 2014 12:11 am
bixnood Posted on: 01/23/2014 5:41am
dudial Posted on: 01/15/2014 1:20pm

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


Did you ever get this to work properly? If so, any chance you'd like to share?
 


yes sure, i have got this AoB.
it's better than "movement speed aob" as your workers lose much more time gathering the res. my workers just go to a workstation, and craft. e.g 4.5 green items per ingame day, or 3 orange items.

might share it with trustworthy guys, sorry no 1-poster. i play this game and dont want it to get fixed atm ;)
 

RE: Swords & Potions 2

Posted Jan 27, 2014 5:29 am
dudial Posted on: 01/26/2014 7:11pm
bixnood Posted on: 01/23/2014 5:41am
dudial Posted on: 01/15/2014 1:20pm

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


Did you ever get this to work properly? If so, any chance you'd like to share?
 


yes sure, i have got this AoB.
it's better than "movement speed aob" as your workers lose much more time gathering the res. my workers just go to a workstation, and craft. e.g 4.5 green items per ingame day, or 3 orange items.

might share it with trustworthy guys, sorry no 1-poster. i play this game and dont want it to get fixed atm ;)
 


Well that aob is extremely convenient, I'd love to be able to use that and not just for the sake of getting the badge.
 

MOEKTAZO!

RE: Swords & Potions 2

Posted Jan 28, 2014 8:30 am

if i use cs speed hack x 2 or x 4 i can get ban?
 

RE: Swords & Potions 2

Posted Jan 28, 2014 10:22 am

KongHack city sounds awfully sweet. Imagine the productivity :D

RE: Swords & Potions 2

Posted Jan 28, 2014 5:34 pm

Are any other bots then the python one ? If yes, pls share  PM  it  to me.

RE: Swords & Potions 2

Posted Jan 28, 2014 7:22 pm

Question - lets say I need x materials from such and such bin to make something. When I give the order for a worker to make that item, they go the bin to get the items. Is it possible that an aob could be made so that when they go to the bin, it adds items rather than subtracts them?

RE: Swords & Potions 2

Posted Jan 28, 2014 7:47 pm

i can't join konghack city. my account is in city with friends, since weeks.

and no saucyjack. all server-sided.
sure you can change all values, res, exp, gold, whatever on client side. then when you finish the day: replay error. ;)

you even can't modify suggestion success. which would be pretty good if you could sell whatever you want.
edgee checks all it seems, except walkpaths/POI. (=> movement speed aob, no customers at racks, etc).

This topic is locked.