Cyber Chaser
Tried 4b, 4b*8+6 for money. Did not get any hits.
Cyber Chaser
11 posts
Tried 4b, 4b*8+6 for money. Did not get any hits.
Anything to make Challenge fails into successes? Please and thanks if possible. :)
Alternately, a 'multiply the distance' type cheat would be great for that Hard badge, where the calculation x5 or some such thing.
I was trying to find a instant episode finisher
No luck
The .sol by StarChaser91 works perfectly, just complete any level to be awarded all the badges and the challenge.
Thanks for the feedback on the .sol. I believe there is a voting system for sols in the dev queue.
Dyin' ain't got nothin' on me:
9d 02 00 d5 00 96 02 00 08 29 99 02 00 d5 00 96 02 00 08 29
Disable bullet hit-testing (4 results each):
96 04 00 04 01 08 ?? 4e 96 02 00 08 33 1c 96 02 00 08 ?? 4e 96 02 00 08 33 1c 96 02 00 08 ?? 4e 0b 67 12 9d 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 96 02 00 05 01 12 9d 96 04 00 04 01 08 ?? 4e 96 04 00 04 01 08 ?? 4e 0b 96 02 00 08 33 1c 96 02 00 08 ?? 4e 48 12 9d 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 96 02 00 05 01 12 9d
Making the first AoB was changing of "jump if true" to "jump". Inside of MainMovie, search for GAMEOVER. You'll find your regular death check:
if (life <= 0) { Making the second (and if you're picky, third) ones were just messing about. Looking for where enemies take damage, search for enemyDamage. The conditions there are a bit iffy (pun intended):
if (bo._y > z._y - z.h) { if (bo._y - bo.h < z._y) { if (bo._x > z._x - z.w) { if (bo._x - bo.w < z._x) { enemyDamage(z, bo.dam * damagemult); An identical thing (with different function call) happens with the cargo just a few lines down. Anyway, now it was finding the pattern in the if statement (there were two of them - one for when the subtraction was on the left, one when it was on the right), removing most of everything, and making sure we never make the jump - the ending
96 02 00 05 01 12 9d
Translates to "if not true, jump", which never happens. (96 02 00 05 01 is "push true", 12 is negate, 9d ... is "jump if true". The negation is there because for some reason, that's how AS2 branches are constructed).
Using simple aob's crate cheat. Set speedhack to 0 before you open anything. You can open all of them as many times as you want. When you want to collect just set speed back to normal.
thank god for the Increase money/gems/fuel when you spend them AOB, i enjoyed playing the game i didnt enjoy the grind to pay for the new shiny stuff,
Ahh the joys of a grind game when you add AOBs which make life better
Used northdude sol.
All badges ! THX !
thanks