Skip to content

Cyber Chaser

Cyber Chaser

This discussion is linked to Cyber Chaser. View game

11 posts

Cyber Chaser

Posted Oct 13, 2013 3:57 am

Tried 4b, 4b*8+6 for money. Did not get any hits.

RE: Cyber Chaser

Posted Oct 13, 2013 7:57 pm

Anything to make Challenge fails into successes?  Please and thanks if possible.  :)

Alternately, a 'multiply the distance' type cheat would be great for that Hard badge, where the calculation x5 or some such thing.

RE: Cyber Chaser

Posted Oct 13, 2013 10:34 pm

I was trying to find a instant episode finisher
No luck

RE: Cyber Chaser

Posted Oct 14, 2013 1:50 am

The .sol by StarChaser91 works perfectly, just complete any level to be awarded all the badges and the challenge.

RE: Cyber Chaser

Posted Oct 14, 2013 7:52 am
canucks141 Posted on: 10/13/2013 9:50pm
The .sol by StarChaser91 works perfectly, just complete any level to be awarded all the badges and the challenge.



Thanks for the feedback on the .sol. I believe there is a voting system for sols in the dev queue.

New to Kong Hack and want to learn the basics? Check out the [Kong Hack 101] and the [Hacking 101].
Wanna learn how we make the hacks? Start with getting [the tools], then check these out: [AoB tutorial] | [.sol guide] | [Unity3d tutorial] | kadat's [video tutorials]
And if you don't already have it, check out the [Kong Hack Ultra Trainer]. You'll be glad you did!

RE: Cyber Chaser

Posted Oct 15, 2013 8:56 am

Dyin' ain't got nothin' on me:

  9d 02 00 d5 00 96 02 00 08 29   99 02 00 d5 00 96 02 00 08 29  

Disable bullet hit-testing (4 results each):

  96 04 00 04 01 08 ?? 4e 96 02 00 08 33 1c 96 02 00 08 ?? 4e 96 02 00 08 33 1c 96 02 00 08 ?? 4e 0b 67 12 9d   02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 96 02 00 05 01 12 9d     96 04 00 04 01 08 ?? 4e 96 04 00 04 01 08 ?? 4e 0b 96 02 00 08 33 1c 96 02 00 08 ?? 4e 48 12 9d   02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 96 02 00 05 01 12 9d   


Making the first AoB was changing of "jump if true" to "jump". Inside of MainMovie, search for GAMEOVER. You'll find your regular death check:

  if (life <= 0) {  

Making the second (and if you're picky, third) ones were just messing about. Looking for where enemies take damage, search for enemyDamage. The conditions there are a bit iffy (pun intended):

          if (bo._y > z._y - z.h) {              if (bo._y - bo.h < z._y) {                  if (bo._x > z._x - z.w) {                      if (bo._x - bo.w < z._x) {                          enemyDamage(z, bo.dam * damagemult);  

An identical thing (with different function call) happens with the cargo just a few lines down. Anyway, now it was finding the pattern in the if statement (there were two of them - one for when the subtraction was on the left, one when it was on the right), removing most of everything, and making sure we never make the jump - the ending

  96 02 00 05 01 12 9d   

Translates to "if not true, jump", which never happens. (96 02 00 05 01 is "push true", 12 is negate, 9d ... is "jump if true". The negation is there because for some reason, that's how AS2 branches are constructed).

RE: Cyber Chaser

Posted Oct 19, 2013 4:50 pm

Using simple aob's crate cheat. Set speedhack to 0 before you open anything.  You can open all of them as many times as you want. When you want to collect just set speed back to normal. 

RE: Cyber Chaser

Posted Oct 19, 2013 11:53 pm

thank god for the Increase money/gems/fuel when you spend them AOB, i enjoyed playing the game i didnt enjoy the grind to pay for the new shiny stuff,

RE: Cyber Chaser

Posted Oct 20, 2013 1:36 am

Ahh the joys of a grind game when you add AOBs which make life better