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NanoBotBuilder - some hacks

[Release] various hacks

11 posts

NanoBotBuilder - some hacks

Posted Mar 23, 2014 10:26 pm

With firefox:

On game start, right click Nanobot Builder button
Select Inspect Element
Change onclick="aW()" to onclick"aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW(),aW()"

Click Grow and max it out.

Research everything

Evolve

Now, Grow, then Research Treasure Hunter Bot
Activate it

Right click Rest, select Inspect Element
Change, onclick="QueenRest()" to onclick="tHf()"

Now click Rest for a random Boost.
Use it to activate it.
Keep clicking rest until you get the boost you want.

You need to redo the onclick="QueenRest()" to onclick="tHf()" every time you evolve.
The aW(),aW() stuff stays every time you evolve.

I like http://sourceforge.net/projects/hf-auto-clicker/ for an auto-clicker

 

atdt *67

RE: NanoBotBuilder - some hacks

Posted Mar 24, 2014 3:16 am

If you're in the inspector, click on the Console tab (assuming you're in Chrome that is) and you can enter any javascript command you want without having to bind it to an element.

For example, just paste for(var i=0;i<100;i++){aW();} and hit enter.  It'll execute just fine without the need to edit elements.

You can also start typing the name of a function and Chrome's built in intelli-sense will start listing available functions.

Anyway, anyone have a link to this game?


Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: NanoBotBuilder - some hacks

Posted Mar 24, 2014 3:31 am

My bad.

100 clicks/second

  setInterval(function(){for(var i=0;i<100;i++){aW();}}, 1000);


1000 clicks/second

  setInterval(function(){for(var i=0;i<1000;i++){aW();}}, 1000);



Just set your bots to some insane number

  bots.count = 9999999999999999999;



Fuck with your prestiege! Save and refresh after changing.  I'm pretty sure you'll need to evolve after making this change.

  bot.prestige = 1000; bot.prestigePerc = 1000; bot.prestigecnt = 1000; bot.prestigeperc = 1000; 



I've found that putting the button clicks for factories in a standard for loop will crash the game. Sooo.

 for(i=1;i<=300;i++){ setTimeout(function(){ BuyFactory(11); }, (100*i)); }

300 is the amount you want to buy, 11 is the factory id. Shock is 1, and they simply count up from there. This will buy 10/s. setTimeout's will only execute once


Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: NanoBotBuilder - some hacks

Posted Mar 24, 2014 10:41 am

If you execute a generic setInterval, there is no way to stop aside from refreshing the page.

If you want to be able to clear your intervals, do something like....

var MyInterval = setInterval(stuff_here);
Then to clear it...
window.clearInterval(MyInterval);


Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: NanoBotBuilder - some hacks

Posted Jul 13, 2014 2:56 pm

oohh, well thats good to know, heh i did enjoy this one point after finding a list of idle games with google. Seems it is time to go and see how far/fast i can keep going this time. Now just hoping i have not messed up my Advanced system care again and lose all my flash game saves.

An open mind is like a fortress with its gates unbarred and unguarded.