RE: XML files and codes
Loot tables generally have 3 steps.
lootTableId -> rewardId or childLootTableId -> itemCollectionId -> itemCollection (itemID)
With the itemID you do a look up in item0.xml or item1.xml to find out what the prize is.
Then back at the rewardId -> weight
On the routette, there are 9 possible prizes, each has a weight. All nine weights equal to 1 (100%). I have tried altering the weights to favor the item I want. Client side, this is ignored. The roulette prizes are determined on the server.
Prize replacement doesn't work. Client side it may look like it, but once the packet is sent back to the server to update the records, CVE.
Edit: Gala types are the roulette prizes, they can have "single" type as some of the prize arrays. Single types can have many many prize array, which randomly pull mostly "junk". For example, the rewards in Spec Ops has 4 gala, 3 boss and 1 epic. Within the 9 prize array, there are 3 prize types that are single, 2 or 3 CP (3,5,10), UISO8, BP Components, Weapon/Gear, E/A iso8. As stated above, changing the weights have no effect, and changing prizes will cause CVE.
I'm not trying to change the loot
Edit: i'm trying to change the mystery loot from incursions... Any idea?? i just want to see items and then click on him :P
you talking about functions not implemented on game... and theres no such thing as see item 1st before pick because what ever you pick is already predeterment even before you choose..
that wghy on spec-ops deploys you already get research component quest confirmations report even when you did not pick it yet..
regardless what you pick.. its just for show since the game already decide it beforehand
So what anything else we can do to this game? I'm still trying a lot but afterall no results ![]()
Simulator glitch patched cuz there are "idiots"
Xp= server sided
Energy= server sided
What about to make a 5 star mission to 0 star mission. Someone figured out ?