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Mutants Genetic Gladiators

Need hack for this game

This discussion is linked to Mutants: Genetic Gladiators. View game

13 posts

RE: Mutants Genetic Gladiators

Posted Jul 6, 2016 2:18 pm

is god.. mod  --  but is detected, anyone can do this work?  replace:  12 00 00 00

{
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//20
_as3_pushnull
//80 aa 02
_as3_coerce kobojo.timeManagement.fight::TeamLeader
//63 04
_as3_setlocal <4>
//27
_as3_pushfalse
//63 05
_as3_setlocal <5>
//27
_as3_pushfalse
//63 06
_as3_setlocal <6>
//24 00
_as3_pushbyte 0
//63 07
_as3_setlocal <7>
//d1
_as3_getlocal <1>
//11 0e 00 00
_as3_iftrue offset: 14
//60 36
_as3_getlex DebugConsole
//2c 96 aa 01
_as3_pushstring "inflictDamageOrRegen : specimen is null"
//4f f6 75 01
_as3_callpropvoid Exception(param count:1)
//10 59 01 00
_as3_jump offset: 345
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//46 b2 25 00
_as3_callproperty getIATeamLeader(param count:0)
//80 aa 02
_as3_coerce kobojo.timeManagement.fight::TeamLeader
//2a
_as3_dup
//63 04
_as3_setlocal <4>
//12 3b 01 00
_as3_iffalse offset: 315
//62 04
_as3_getlocal <4>
//d1
_as3_getlocal <1>
//46 9f 33 01
_as3_callproperty isSpecimenIsThisTeam(param count:1)
//96
_as3_not
//63 05
_as3_setlocal <5>
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//24 00
_as3_pushbyte 0
//af
_as3_greaterthan
//2a
_as3_dup
//12 05 00 00
_as3_iffalse offset: 5
//29
_as3_pop
//d2
_as3_getlocal <2>
//24 00
_as3_pushbyte 0
//ad
_as3_lessthan
//12 22 00 00
_as3_iffalse offset: 34
//60 b1 8a 01
_as3_getlex Math
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//d2
_as3_getlocal <2>
//90
_as3_negate
//46 ac 67 02
_as3_callproperty min(param count:2)
//73
_as3_convert_i
//63 07
_as3_setlocal <7>
//d1
_as3_getlocal <1>
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//62 07
_as3_getlocal <7>
//a1
_as3_subtract
//61 e8 1f
_as3_setproperty shield
//d2
_as3_getlocal <2>
//62 07
_as3_getlocal <7>
//a0
_as3_add
//73
_as3_convert_i
//d6
_as3_setlocal <2>
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//24 00
_as3_pushbyte 0
//ae
_as3_lessequals
//63 06
_as3_setlocal <6>
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 d5 2c
_as3_getproperty godMode
//76
_as3_convert_b
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 05
_as3_getlocal <5>
//76
_as3_convert_b
//12 04 00 00
_as3_iffalse offset: 4
//10 14 00 00
_as3_jump offset: 20
//d1
_as3_getlocal <1>
//60 b1 8a 01
_as3_getlex Math
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//d2
_as3_getlocal <2>
//a0
_as3_add
//24 00
_as3_pushbyte 0
//46 ad 67 02
_as3_callproperty max(param count:2)
//61 e9 1f
_as3_setproperty lifePoint
//d2
_as3_getlocal <2>
//24 00
_as3_pushbyte 0
//0c 2f 00 00
_as3_ifnlt offset: 47
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//d1
_as3_getlocal <1>
//46 be 25 01
_as3_callproperty isPlayerSpecimen(param count:1)
//11 20 00 00
_as3_iftrue offset: 32
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//2c 01
_as3_pushstring ""
//2c 01
_as3_pushstring ""
//2c 97 aa 01
_as3_pushstring "setDamages"
//d2
_as3_getlocal <2>
//90
_as3_negate
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//66 93 25
_as3_getproperty inFight
//12 78 00 00
_as3_iffalse offset: 120
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//24 00
_as3_pushbyte 0
//0d 6e 00 00
_as3_ifnle offset: 110
//62 05
_as3_getlocal <5>
//96
_as3_not
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 06
_as3_getlocal <6>
//96
_as3_not
//12 27 00 00
_as3_iffalse offset: 39
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//d1
_as3_getlocal <1>
//66 f6 1f
_as3_getproperty dna
//46 9f 8a 01 00
_as3_callproperty http://adobe.com/AS3/2006/builtin::charAt(param count:0)
//2c 01
_as3_pushstring ""
//2c 98 aa 01
_as3_pushstring "killSpecimen"
//24 01
_as3_pushbyte 1
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//62 05
_as3_getlocal <5>
//76
_as3_convert_b
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 06
_as3_getlocal <6>
//96
_as3_not
//12 27 00 00
_as3_iffalse offset: 39
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//d1
_as3_getlocal <1>
//66 f6 1f
_as3_getproperty dna
//46 9f 8a 01 00
_as3_callproperty http://adobe.com/AS3/2006/builtin::charAt(param count:0)
//2c 01
_as3_pushstring ""
//2c 99 aa 01
_as3_pushstring "loseMutant"
//24 01
_as3_pushbyte 1
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//10 0a 00 00
_as3_jump offset: 10
//60 36
_as3_getlex DebugConsole
//2c 9a aa 01
_as3_pushstring "inflictDamageOrRegen : enemyTeam is null ??"
//4f f6 75 01
_as3_callpropvoid Exception(param count:1)
//47
_as3_returnvoid

RE: Mutants Genetic Gladiators

Posted Jul 6, 2016 5:07 pm

the detection is on the server/host not on the client. Not much to do with it

RE: Mutants Genetic Gladiators

Posted Oct 18, 2016 8:16 pm

I managed to do a self win for the game and a anticheat, but the game disconnects from the server. anyone can try.

try to make it not disconnect from the server, after finishing a mission visit a friend if you can visit the game may be saving.

anticheat

Luacall(Aobswap("d0 30 d0 66 bf 16 26 61 9f 0d d0 66 bf 16 20 13 33 00 00 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 66 bf 16 66 9d 0d 12 15 00 00 d0 60 99 11 66 ca 7a d1 46 b3 1d 00 26 4f cb 16 03 10 11 00 00 d0 60 99 11 66 c6 7a d1 46 b3 1d 00 26 4f cb 16 03 47   ", "d0 30 d0 66 bf 16 26 61 9f 0d d0 66 bf 16 20 13 33 00 00 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 66 bf 16 66 9d 0d 12 15 00 00 d0 60 99 11 66 ca 7a d1 46 b3 1d 00 27 4f cb 16 03 10 11 00 00 d0 60 99 11 66 c6 7a d1 46 b3 1d 00 27 4f cb 16 03 47  "))

 Luacall(Aobswap("d0 30 d0 66 bf 16 12 55 00 00 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 98 79 d0 66 c9 16 4f 96 47 02 d0 66 bf 16 60 0c 66 99 79 d0 66 c5 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 d1 68 bf 16 d0 66 bf 16 60 0c 66 98 79 d0 66 c9 16 4f cf 2b 02 d0 66 bf 16 60 0c 66 99 79 d0 66 c5 16 4f cf 2b 02 47   ", "d0 30 d0 66 bf 16 12 55 00 00 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c9 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c5 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 d1 68 bf 16 d0 66 bf 16 60 0c 66 96 79 d0 66 c9 16 4f cf 2b 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c5 16 4f cf 2b 02 47 "))



auto win

Luacall(Aobswap("d0 30 d0 66 c8 24 46 a6 33 00 76 2a 11 0a 00 00 29 d0 66 c9 24 46 a6 33 00 76 48   ", "d0 30 d0 66 c8 24 46 a6 33 00 76 2a 11 0a 00 00 29 26 02 02 02 02 02 02 02 76 48   "))



local anticheat
 
http://oi66.tinypic.com/2z5puew.jpg