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William and Sly

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Re: William and Sly

Posted Jul 23, 2009 7:19 am

.sol is in: chat.kongregate.com/gamez/0005/1600/live/secure_WilliamAndSlyKong.swf

Here's what I have so far:

Re: William and Sly

Posted Jul 23, 2009 8:56 am

I get this error when I try and open the sol in Rag.

Code: [Select]

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Item has already been added. Key in dictionary: '

I'll try the others...



Tookie

Re: William and Sly

Posted Jul 29, 2009 7:44 pm

Looks like greg is playing this game...hopefully badges.

The address for number of mushrooms is:

15A6E284

The address for # of runes runestones activiated is:

15A6E214

Re: William and Sly

Posted Jul 29, 2009 7:46 pm
Quote from: "one"
The address for number of mushrooms is:

15A6E284
Quote from: "Ignored"
AS2 uses _root variables as globals that can be accessed by any frame or script in the game. Hacking these variables with Cheat Engine is difficult because the values change their address any time they are updated.

Re: William and Sly

Posted Jul 29, 2009 8:00 pm

How do I know if a game is As2 or As3? :?

Re: William and Sly

Posted Jul 29, 2009 8:03 pm
Quote from: "one"
How do I know if a game is As2 or As3? :?

*facepalm*
Don't give us addresses.

lol idek why i still come here

Re: William and Sly

Posted Jul 29, 2009 8:08 pm
Quote from: "skuff"
Quote from: "one"
How do I know if a game is As2 or As3? :?
*facepalm*
Don't give us addresses.


:oops:

BTW you can hack # of mushrooms with a 4byte *1 scan. Keep narrowing it down until you get 1 value.

Re: William and Sly

Posted Jul 30, 2009 2:07 am

Badges =D

Need a completed .sol....

I erased mine by pressing "New Game" Before badges came out. Sorry guys. :/

I'll post a complete .sol up later. I'm about to kill the last guy

Re: William and Sly

Posted Jul 30, 2009 4:32 am

chat.kongregate.com/gamez/0005/1600/live/secure_WilliamAndSlyKong.swf

It'll get you three badges and the one that you won't get is the 13 runes activated...which is the one where you have to activate the last runestone by killing the boss.

You kill the boss like this:

Wait for 5 fairy flies to show up and then get them all and quickly run to the runestone.

Re: William and Sly

Posted Jul 30, 2009 6:25 am

The attack pattern is two up, then two down. The second attack is always a dud.

Re: William and Sly

Posted Jul 30, 2009 7:53 am

Works perfectly as usual, ty one :twisted:

Re: William and Sly

Posted Jul 30, 2009 11:24 am

I didn't get the fly badge with this sol, one, how do you get that?

Oh, it seems that Kong has changed back to the old chat system, so untick the "New System" tickbox. I got the badge that way.



Tookie

Re: William and Sly

Posted Jul 30, 2009 11:40 am

You can search for your fairyflies with a simple 4byte*1 hack too, just don't lock it, as it can mess up the game.



Tookie

Re: William and Sly

Posted Jul 30, 2009 6:58 pm
Quote from: "greg"
Badges never send any kind of message to the game itself, so there's no way they'll ever interfere with game progress.

This was a really tough one for me to test because I already had the wings after the developer added the stat for them, but I'll ask him to double-check the code now. Thanks guys.

Edit: Apparently it was fixed this morning.


I got the badges yesterday, so....idk maybe it was a bug with the stats or something? (broken image removed)

I don't even know how to get wings in that game :?