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[Request] Unnamed Multiplayer Artillery Game

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27 posts

Ammo doesn't work anyway >.> I don't think there's anything left in the game we can hack except hp?

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

I have a small concept besides an aimbot. If we could freeze the time limit to take a shot, and leave it froze long enough, everyone will quit, then you kill them. (broken image removed)

Maybe, but if EVERYONE leaves. Doesnt that make the game end? Unless you just hopefully get one person to stay in and each of you get a chicken or just get em both and maybe kill the other guy.

Quote from: "yoshimtu"
Maybe, but if EVERYONE leaves. Doesnt that make the game end? Unless you just hopefully get one person to stay in and each of you get a chicken or just get em both and maybe kill the other guy.

I don't know, never seen everyone quit lol, but that would be a way to fix this method if it did work. :evil:

Quote from: "Copyright"
I have a small concept besides an aimbot. If we could freeze the time limit to take a shot, and leave it froze long enough, everyone will quit, then you kill them. (broken image removed)

Last time I checked, you can't kill chickens, so that means freezing time would be pointless.