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Cover Orange 2

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7 posts

Cover Orange 2

Posted Feb 18, 2010 12:23 am

LINK: http://www.kongregate.com/games/Johnny_K/cover-orange-2

Sequel to Cover Orange, and well, this one is actually pretty fun (broken image removed), but since I hate puzzle games... 3.7/5 (broken image removed)

Here's a .sol if you want to be lazy (this was done LEGITLY, so if you used this .sol and the game gets an API, you won't get caught (broken image removed))

Re: Cover Orange 2

Posted Feb 19, 2010 12:53 am

In case Kongregate releases a badge for all 25 levels, here the code. Just beat any one level.

60 44 66 c0 08 66 ae 0c 2c 85 0d 60 6d 4f af 0c 02 ->
60 44 66 c0 08 66 ae 0c 2c 85 0d 24 19 4f af 0c 02

In case you're interested, what I did was change the code here, which is within the function at the end of the game:

Code: [Select]

if (CoverOrange2.kongregate)
{
CoverOrange2.kongregate.stats.submit("LevelsCompleted", tekLevel);
}
And I changed the bytes that call "tekLevel" (60 6d) and made it push 25 (24 19).

Re: Cover Orange 2

Posted Feb 19, 2010 2:02 am
Quote from: "pythag12"
In case Kongregate releases a badge for all 25 levels, here the code. Just beat any one level.

60 44 66 c0 08 66 ae 0c 2c 85 0d 60 6d 4f af 0c 02 ->
60 44 66 c0 08 66 ae 0c 2c 85 0d 24 19 4f af 0c 02

In case you're interested, what I did was change the code here, which is within the function at the end of the game:
Code: [Select]
if (CoverOrange2.kongregate)
{
CoverOrange2.kongregate.stats.submit("LevelsCompleted", tekLevel);
}
And I changed the bytes that call "tekLevel" (60 6d) and made it push 25 (24 19).

So, you're doing a KBH fake packet send?

Re: Cover Orange 2

Posted Feb 19, 2010 2:28 am

Oh, I suppose? Usually after finishing a level, it sends the current level you're on (tekLevel), but I just changed it to always send the value 25. So yeah, it's sorta like sending a fake packet.

Re: Cover Orange 2

Posted Mar 10, 2010 4:15 am

Sweet, I predicted the badge correctly! :lol: