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Continuity

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This discussion is linked to Continuity. View game

7 posts

Re: Continuity

Posted Apr 2, 2010 1:24 pm

What hacks could you do anyways?? oh.. maybe, dont need keys to open doors....


if you just want badges here is the sol file... still have to beat the last level though for badges to register...

Code: [Select]

sol location:
chat.kongregate.comgamez0073515liveContinuity.swf

Re: Continuity

Posted Apr 2, 2010 1:46 pm

code shows up ok for me.  Beat any level to get the badges.  You can just use the last one to get both, but you might get them out of order.

easy
14 13 00 00 60 fd 25 24 01 a0 60 c3 11 66 ba 0d a1 73
14 00 00 00 02 02 02 02 02 02 02 02 02 02 02 02 24 07

hard
14 13 00 00 60 fd 25 24 01 a0 60 c3 11 66 ba 0d a1 73
14 00 00 00 02 02 02 02 02 02 02 02 02 02 02 02 24 20

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Previous Name: Anonymous

Re: Continuity

Posted Apr 2, 2010 2:08 pm
Quote from: "praetor"
code shows up ok for me.  Beat any level to get the badges.  You can just use the last one to get both, but you might get them out of order.

easy
14 13 00 00 60 fd 25 24 01 a0 60 c3 11 66 ba 0d a1 73
14 00 00 00 02 02 02 02 02 02 02 02 02 02 02 02 24 07

hard
14 13 00 00 60 fd 25 24 01 a0 60 c3 11 66 ba 0d a1 73
14 00 00 00 02 02 02 02 02 02 02 02 02 02 02 02 24 20

Works great. Got me both badges. Thanks!

Re: Continuity

Posted Apr 2, 2010 2:15 pm

hey praetor, where do you find the badges in the code for this game? i see where the api is loaded but cant find badges. im probably just over looking them.

Re: Continuity

Posted Apr 2, 2010 2:49 pm

Search for submit

Here is the function

private function levelFinished(event:LevelFinishedEvent) : void
        {
            var _loc_3:int = 0;
            mRoomsMoved = event.moves;
            SaveLevelData();
            var _loc_2:* = CheckIfLastLevel(false);
            SaveLevelProgress(false, _loc_2);
            if (mLevelSet == LEVELSET_MAIN)
            {
                _loc_3 = (mCurrentLevel + 1) - mSkippedList.length;
            }
            else if (mLevelSet == LEVELSET_SKIPPED)
            {
                _loc_3 = mLevelNr - (mSkippedList.length - 1);
            }
            Application.application.kongregate.stats.submit("LevelsCompleted", _loc_3);
            return;

This post was imported from an account that no longer exists!
Previous Name: Anonymous

Re: Continuity

Posted Apr 2, 2010 3:59 pm
Quote from: "praetor"
Search for submit


AWESOME! Thanks man. Got the civilizations wars badges now. Teach a bro to fish as they say...