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The Last Stand

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15 posts

The Last Stand

Posted Apr 9, 2010 5:17 pm

I know game is pretty easy etc etc, but it is my first AoB hacked game and i wanted to start with something easy and check if it works for other people

50 1D 96 02 00 08 47 => 02 1D 96 02 00 08 47 - no reaload
4e 96 02 00 08 13 1c 96 02 00 08 b5 1c 4e 96 02 00 08 90 4e 0b => 4e 96 02 00 08 13 1c 96 02 00 08 b5 1c 4e 96 02 00 08 90 4e 02 - invincible wall
96 03 00 08 08 02 => 96 0b 00 08 08 00 62 61 72 72 65 74 74 00 - Berrett as starter weapon but on secondary position
96 07 00 08 14 07 0c 00 00 00 => 96 07 00 08 14 07 78 00 00 00 - 120 hours a day

Re: The Last Stand

Posted Apr 9, 2010 6:37 pm
Quote from: "oLaudix"
96 03 00 08 08 02 => 96 0b 00 08 08 00 62 61 72 72 65 74 74 00 - Berrett as starter weapon but on secondary position


I'm not 100% sure, but I believe it fucks up the game it the arrays are of different lenght

Re: The Last Stand

Posted Apr 9, 2010 7:16 pm
Quote from: "oLaudix"
Quote from: "ChaoMing"
Umm...
viewtopic.php?f=10&t=51&start=0&hilit=the+last+stand

But thanks for the AoBs I guess... At least you're not some random leecher, so props (broken image removed)
I read that but no AoBs there ;p
Quote from: "Zirak"
And unit 01 is blue.
Its not >.>

Fail quote, I didn't write that. Fixed.

Re: The Last Stand

Posted Apr 9, 2010 7:20 pm

Hey, there's no problem with starting a discussion on this game since the only previous thread was the BadgeHack.

And yeah, AoBs of different lengths usually don't do very well. Perhaps you copy+pasted wrong?

Re: The Last Stand

Posted Apr 9, 2010 8:35 pm
Code: [Select]

_setVariable
//96 0b 00 08 08 00 62 61 72 72 65 74 74 00
_push "secondaryWeapon" "barrett"

Code: [Select]

_setVariable
//96 03 00 08 08 02
_push "secondaryWeapon" NULL
There is no mistake, 'Barrett" string must have more bytes than NULL and its working well. I didnt beat the whole game but after 6 days I hadn't see any problems. Thats also the reason i posted my "work" here. I want to learn and i want to know if something dont work as it should since i dont have time to deeply test it.

Re: The Last Stand

Posted Apr 9, 2010 9:39 pm

AS2 tends to be forgiving with missing or extra bytes than AS3 (due to the way jumps/branches work)

Re: The Last Stand

Posted Jul 25, 2011 8:21 pm

I know this topic is fairly old now, but...

1 Headshot = 500 Headshots
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 00 00 00  >
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 F4 00 00

(broken image removed)

Re: The Last Stand

Posted Apr 27, 2012 10:48 am
I know this topic is fairly old now, but...

1 Headshot = 500 Headshots
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 00 00 00  >
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 F4 00 00

(broken image removed)

be extremely careful with this... it WILL put you on the high score list... as #1

Re: The Last Stand

Posted Apr 27, 2012 11:06 am

That's because 01 F4 = 62465, not 500. He got it the wrong way.
1 Headshot = 512 Headshots
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 00 00 00
96 04 00 08 E9 08 E9 1C 96 05 00 07 00 02 00 00

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: The Last Stand

Posted Apr 29, 2012 6:27 am
That's because 01 F4 = 62465, not 500. He got it the wrong way.
1 Headshot = 512 Headshots
96 04 00 08 E9 08 E9 1C 96 05 00 07 01 00 00 00
96 04 00 08 E9 08 E9 1C 96 05 00 07 00 02 00 00

Still will get you on the highscore list if you arent careful about your headshots

Re: The Last Stand

Posted Apr 29, 2012 10:50 am

Get one and suicide.

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects