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Necronator

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Necronator

Posted May 12, 2010 2:26 pm

Hey all. New game on Armorgames. I think its the prequel to Infectionator, but its almost 12:30AM here and can't quite think what the final cutscene means. Anyways, AoB's. Here they are:

Awesome characters:

Upkeep (makes upkeep 0):

60 9c 06 24 ??->60 9c 06 24 00

Mana cost (makes no mana cost):

5e 48 24 ??->5e 48 24 00

Cooldown (makes almost no cooldown):

5e 37 25 ?? ??->5e 37 25 96 01

Free units and upgrades:

5e 44 25 ?? ??->5e 44 24 00 02

Note: For the upgrade AoB, it will not make everything free. It will not make the Passive spells free, or any upgrades that cost more than 16000ish (ie the heroes from a point onwards, and Diablo)

Anyways, have fun hacking (broken image removed)

Re: Necronator

Posted May 12, 2010 3:34 pm
Quote
Always post the link  (broken image removed)

http://armorgames.com/play/5826/necronator
Rewards is hackable again (broken image removed) 8byte*1 of the rewards like 2500 or 5000 and change to 9bil

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Necronator

Posted May 13, 2010 12:11 am
Quote from: "blahblahman"
Quote
Always post the link  (broken image removed)
http://armorgames.com/play/5826/necronator
Rewards is hackable again (broken image removed) 8byte*1 of the rewards like 2500 or 5000 and change to 9bil


Ah, sorry. Thought I put it in (broken image removed). My bad. It was like 12:30AM though and I was tired, closed the game and forgot to copy the link (broken image removed)

Re: Necronator

Posted May 14, 2010 10:18 pm

thanks i was wondering if anyone has  some root variables for this game. i wanna test  some variable editors out

Re: Necronator

Posted May 14, 2010 10:41 pm
Quote from: "Neuromanser"
thanks i was wondering if anyone has  some root variables for this game. i wanna test  some variable editors out

Just looked through the .swf, no root variables at all. (broken image removed)

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Necronator

Posted May 16, 2010 10:21 am

How I have to scan for the values ?? Array of bytes ?? Please help

Re: Necronator

Posted May 16, 2010 12:21 pm

(broken image removed)

Re: Necronator

Posted May 16, 2010 8:43 pm

Tried them out, its not working for me?
Am I doing something wrong, could someone help me out?

Re: Necronator

Posted May 17, 2010 3:11 am

Explain which part you can't do?

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Necronator

Posted May 21, 2010 10:12 am
Quote
Free units and upgrades:

5e 44 25 ?? ??->5e 44 24 00 02

Note: For the upgrade AoB, it will not make everything free. It will not make the Passive spells free, or any upgrades that cost more than 16000ish (ie the heroes from a point onwards, and Diablo)


so... do we have to change all those values to 5e 44 24 00 02?

Re: Necronator

Posted May 21, 2010 11:14 am
Quote from: "termt"
Quote
Free units and upgrades:

5e 44 25 ?? ??->5e 44 24 00 02

Note: For the upgrade AoB, it will not make everything free. It will not make the Passive spells free, or any upgrades that cost more than 16000ish (ie the heroes from a point onwards, and Diablo)

so... do we have to change all those values to 5e 44 24 00 02?

Indeed

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Necronator

Posted May 25, 2010 11:48 pm

The zombies spawned from the infector spell still count toward your upkeep, just so ya'll know. Unless I did something wrong that is...

Re: Necronator

Posted May 26, 2010 1:07 am
Quote from: "Usaio"
The zombies spawned from the infector spell still count toward your upkeep, just so ya'll know. Unless I did something wrong that is...


No, that's right. I just couldn't be bothered when I was making this to search through all of the other code to make the spawned zombies have no upkeep

Re: Necronator

Posted May 30, 2010 4:58 pm

Is there any way of using CE to hack it ?