Re: GrindQuest Beta
While I agree with Zirak, I think it is still no problem to update the AoBs every time he updates his game. I will post a "guide" here so every noob should be able to update them himself (only the AoBs I can be bothered to find though).
[hr:umpjjbxg][/hr:umpjjbxg]
All of the below AoBs only work if you start a new game.
All AoBs work for the latest version (updated 9/14)
Start at level 100.000
5e ce 04 24 01 68 ce 04 =>
5e ce 04 2d 06 68 ce 04
Action > Char
level = 1;
//5e ce 04
_as3_findproperty level
//24 01
_as3_pushbyte 1
//68 ce 04
_as3_initproperty level
Start with 100.000 agility
5e ac 05 24 0f 68 ac 05 =>
5e ac 05 2d 06 68 ac 05
Action > Char
agility = 15;
//5e ac 05
_as3_findproperty agility
//24 0f
_as3_pushbyte 15
//68 ac 05
_as3_initproperty agility
Start with 100.000 strenght
5e ad 05 24 0f 68 ad 05 =>
5e ad 05 2d 06 68 ad 05
Action > Char
strength = 15;
//5e ad 05
_as3_findproperty strength
//24 0f
_as3_pushbyte 15
//68 ad 05
_as3_initproperty strength
Start with 100.000 intellect
5e b3 05 24 0f 68 b3 05 =>
5e b3 05 2d 06 68 b3 05
Action > Char
intellect = 15;
//5e b3 05
_as3_findproperty intellect
//24 0f
_as3_pushbyte 15
//68 b3 05
_as3_initproperty intellect
Start with 1.000 gold
5e 8a 03 24 00 68 8a 03 =>
5e 8a 03 2d 08 68 8a 03
Action > Char
cash = 0;
//5e 8a 03
_as3_findproperty cash
//24 00
_as3_pushbyte 0
//68 8a 03
_as3_initproperty cash
Start with 100.000 talent points
5e b9 06 24 00 68 b9 06 =>
5e b9 06 2d 06 68 b9 06
Action > Char
tPoints = 0;
//5e b9 06
_as3_findproperty tPoints
//24 00
_as3_pushbyte 0
//68 b9 06
_as3_initproperty tPoints
Start with 100.000 ach points
5e 9a 04 24 00 68 9a 04 =>
5e 9a 04 2d 06 68 9a 04
Action > Char
achPoints = 0;
//5e 9a 04
_as3_findproperty achPoints
//24 00
_as3_pushbyte 0
//68 9a 04
_as3_initproperty achPoints
Use this, if you don't know how to use wildcards in order to make AoBs semi-update proof.
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Previous Name: phreneticus