Re: Elona Shooter
Using the +6 offset, this is what I did....
lock cash at 10,000,000 and max out all buildings and recruit 3 people. (broken image removed)
Use the trainer to run through 9 times for everyone. Helps with skills.
Lock AP to 8, run through everything, and then I use an auto-mouse-clicker to run the explore town for a few hours.
You should have some awesome skillz by now. Max out your weapons again.
Enter battle and lock your EXP at 1000. You now gain 1 level each kill.
Enjoy. (broken image removed)
I'm a bit noobish but looking @ the actual game i speculate that the EXP values must be a truncated double, actually I found the value and changed it to 1000 and locked it. It worked for exactly one kill, after it the values just proceeded as normal, although CE is still saying the value is 1000 locked. I must be doing something wrong might you point it out please?
Also
Lets build a "hack-slot in your weapons menu:
Simply move weapons on a specific slot, check for a value, put another weapon there, refine with its value. If you have determined all of the slots features, lock them and any weapon you put there will get this slot's values, forever!
Info: 0.03 of (fire)rate equals 1 so ((rate/0.03)*(broken image removed)+6
You don't need higher level weapons for this
For a huge amount of mods per weapon search for unused mod slots like for the other features but freeze it to 6.
Give tuned up weapons to your crew, they'll use them (broken image removed)
Just a quick question regarding this one you only have to own 2 or 3 equitable weapons and swap them from slot to slot, the values are bound to the slot not on the actual weapon right?